Do I enjoy giving this a low rating? Not really. But...
I get that the theme of the contest was "
backtracking"
. Dragon Fogel's entry is actually a pretty neat take, though--
Click here to view the secret text
×in a lot of cases, my take on the room was "obviously this is only solvable from the south"; I think I would have liked it better if it had enforced, somehow, going to the northmost room without conquering the intermediate rooms and made you work your way back south again
That aside, though, there's just too much in here that's just too painful to work through. There's a secret wall maze, with arrows. And dead-ends. There's a scripting-heavy entry that tells you a little too obliquely what you have to do ("
OK, let me do the thing that it says, and...now I'm stuck, apparently I had to also do a thing it didn't say"
). Even bbb's non-entry, which is kind of a nice overview of ways that architects use backtracking against the player, lacked checkpoints and therefore often required restoring a little farther back than one would like. (And why can't you leave most entries and return to the hub?)
There's some good in here, it's no Bad Evil Restaurant, but play at your own risk.