LovaP48
Level: Master Delver
Rank Points: 103
Registered: 05-31-2019
IP: Logged
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Re: Facile Ambulare (0)
These seem like neat ideas, though, they could use their own art/tiles/characters, instead of using existing elements.
EDIT: Though, I assume the oremites-killing thing needs to be as it is, when you want to utilize the fact that soldiers get disarmed on them, fair point!
So far, the puzzles seem mostly doable, some have tight timing and positioning, which is good!
However, I seem to be stuck on 2N1W and it is quite a frustrating room.
No matter what I do, while passing the south most passage, I can't seem to be able to keep the soldier alive.
He arrives too early and I can't hold him from killing himself by stepping onto oremites and getting eaten.
Did I miss an idea here?
[Last edited by LovaP48 at 06-11-2021 11:11 AM]
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