Stats:
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×Evil Ogrelord defeated!
HP: 243
ATK: 27
DEF: 23
Keys: 1/0/0
Greckles: 16
Evil Ogrelord exterminated!
HP: 147
ATK: 55
DEF: 33
Keys: 1/0/0
Greckles: 101
This is a weird hold. There's some interesting micro-optimization, but it seems to me there's only really one general path that's viable, so it becomes a game of "
explore the level, figure out the path, restore, do it."
Which, honestly, just doesn't feel very interesting to me. Maybe I'm just not your target audience, though.
Some specific comments:
Level 1 Entrance: Explaining the Power Lich behavior on the scroll is nice. Pointing out the ATK threshold seems a bit unnecessary. Especially since there's absolutely no way to reach that threshold on the first level. Also, what's up with the red guard in the intro text?
Level 1 1W: Hiding the key behind so many slimeballs makes it hard to imagine there's any world where not taking 48 damage to obtain the wooden shield first is the right choice. I mean, even if there were no slimeballs in this room, getting it first would probably be worth it, but this way, it's just a bit too obvious for my taste.
Level 1 1S: I'm not sure I get the point of the pressure plate, since pressing it is actually required.
Level 2 1E: Like Someone Else, I thought this room was pretty pointless. The max value you can get out of the key at that point is 2 ATK or 2 DEF, which can maybe save up to 18 health before reaching the short sword. There's no way this is worth taking 5 brained roach hits. And once you have the short sword, this room becomes trivial.
I think in general getting equipment doesn't cost enough in this hold to ever even consider another choice. 48 health to reduce every hit you take by 10? That's already paid off after fighting a single roach. Taking one evil eye hit to gain 10 ATK? No way I'm not taking that instantly. Fighting 3 evil eyes and 1 roach queen to gain another 20 ATK? You bet that's the first thing I do in the second level. I guess it's fine if you attempt to make a very easy hold, but right now, these decisions just feel completely trivial.
The power lich has an interesting concept, but at the same time I'm not sure it's used very well at the moment. There's no way fighting the one on the first floor is ever worth it (Maybe once you have very high ATK and need a bit of extra money you can come back to it), and the one on the second level goes down very easily after obtaining the short sword. As a thought, maybe you could literally increase its power (i.e. ATK) when stepping in front instead? That way, obtaining the shield early will be a lot more pricey and interesting a choice.