I made some changes based on unintended solutions and stuff.
I moved some rooms around. Easier rooms should be closer to the entrance.
Changes to puzzle rooms
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Entrance
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×Added a return to hub staircase
WW room
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×Added a challenge to not kill any (except the first one) before the mimic reaches the arrow. Also changed the release rate to 2, 1, 2, 1. Which should make the hard way a tiny bit easier and the tricksy way a tiny bit harder.
Tar & Eyes
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×Added a hint in the room before. Not sure about it, might remove it.
Spiders, goblins, snakes
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×I think you need to sort them out the way I originally intended now. I also made the rightmost box a bit easier for the intended way - the pit was originally one tile higher. It was possible to do it that way, but when I replayed it, it was too fiddly.
Potential changes that I could add.
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Queen Horde room
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×Could maybe use a couple fewer queens. Don't want to change things too much though
Exit
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×When I was making it, I thought you couldn't hit any orbs until all the mimics were ready. Could change it to be the case, but it doesn't feel like a necessary change.
[Last edited by Rabscuttle at 03-18-2019 05:25 AM]