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grobblewobble
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icon Bug report thread for Leylines on steam (0)  
* The tireless skill still exists, but all units can act after a battle.

* Wizard eyes can't move except into water because they dive.

* AI parks ravens on goldmines.

* The Visions ability (shaman) crashes the game. See the attached savegame to reproduce this.

* You can move a boat without selecting all units in it, leaving land units behind in water. (Note that this is correct behaviour for a cloudship above land, as well as when you have a stack with more than one ship and you leave another ship behind.)

* When one of your cities has fallen into the void and you click 'view', the game freezes.

* In the Regency campaign, most AI players were quickly killed off by raiders (they probably couldn't handle Mighty vampires). That itself is an issue, but the bug is that the Regency player still had Night Eternal active after he was killed off. New undead units were still created and showed his face.

* In the dwarf campaign, the game menu (load/save/etc) often pops up spontaneously at the start of the turn.

* When selecting some units from a stack, you cannot clearly see which ones you selected.

* If you try to build a fortress on top of a moonpath, you instead build it back into a normal road.

* Ranged exorcism attacks are applied to living units and damage them.

* In the Theria campaign, the tile under a city can change into water. Perhaps intentional? It looks weird. The city and land units camped inside remain intact.

* When you choose the 'Nature bonded' skill, right-clicking on your population growth in a city (to view city size) crashes the game.

* The achievement 'dragonslayer' is not gained when you kill a dragon in battle, but when you lose a dragon in battle. :lol

* There is no hint in the game to tell you that a fortress supports dependent units.

* Adepts do not switch to melee combat, they keep shooting paralyzing rays. This can lead to a potentially unending fight.

* When you finish casting a spell and have to select a target, the selection can be interrupted by a fight. You then lose the spell.

* If you cast a spell onto one of your own units, the game will not let you select those units immediately afterwards.

* Movement problem: the following happens when you have a stack containing units with different speeds. Select them all and order them to move to distant location x. All units will move toward x. Once the slow unit runs out of movement points, it will display the multiturn move symbol. The game will ask you again what you want to do with the faster unit. At that moment it is not possible to order that unit again to move toward the same location x.

* When you examine one of the special global enchantments in a campaign game and immediately go to the spell screen, the game will let you cast the same global enchantment yourself.

Please let me know if you need savegames to reproduce any of these.

[Last edited by grobblewobble at 02-25-2019 05:45 PM]
02-06-2019 at 08:16 AM
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grobblewobble
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icon Re: Bug report thread for Leylines on steam (0)  
* In the final (?) campaign game, undead raider units are revenant. You end up with revenant skeletons that remain revenant when they die, making them immortal.
In the attached save a fight occurs where this happens.

* Dragons can gain experience now. Not sure if that is a bug or intentional.

* The achievement "build your first monolith" (theurge) does not unlock when you build a monolith, even if it is a grand one.

* It seems you get the Luminary achievement ("win a multiplayer game") for winning any game.

[Last edited by grobblewobble at 02-11-2019 07:54 AM]
02-10-2019 at 12:47 PM
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grobblewobble
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icon Re: Bug report thread for Leylines on steam (0)  
* In the attached save (goblins.ley), end the turn to reproduce a bug where the game gets stuck.

* A cloudship with units on board canīt fly over jungle, unless the boarded units could normally pass jungle. The same problem does not occur with mountains.

* A floral clock makes it possible to change the tile under a city into a jungle. Once this happens, it is no longer possible to add new Theria settlers to the city (the 'found city' option is greyed out).

* If you play goblins on one of the continent maps, you start with a city that can build goblin units. Could be intentional, but it looks strange.

* After winning one continent map (Europe), I received the Your Reign Starts here achievement. Is that the intended behavior, or are you meant to receive the achievement for winning all continent maps?

* If you select a unit that is working, there is no trivial way to escape the pop-up menu except for cancelling the work or selecting another unit.

* The Sirthe building that should let you shoot 5x doesn't seem to function.

I didn't find the moon phase info. Maybe I overlooked it, it is very important info when you play with or against Theria.


[Last edited by grobblewobble at 02-25-2019 06:18 PM]
02-20-2019 at 11:38 AM
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