kieranmillar
Level: Smitemaster
Rank Points: 2842
Registered: 07-11-2014
IP: Logged
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Re: Goblin Hollow (+2)
A short, simple and straightforward level. I'm aware that this hold was an attempt at speed architecture, meaning it was developed very quickly. As a result, it doesn't do anything fancy, just stock monsters, doors, keys and stats with a few Roach Egg tricks thrown in. But this is fine, sometimes you just want to focus on pure RPG stat and key trading, and hey this hold is here for you.
If you're new to RPG, give this one a go. The hold is pretty forgiving and just beating the boss in a non-optimal manner shouldn't be tough. It's also really short, so you don't have to think about too much at once. It's a good way to focus on the fundamentals and make sure you really understand the implications of when to prioritise each stat and the importance of attack thresholds.
But if you do want to try and improve your game a bit, the hold offers a really nice optimisation challenge. There's a decent amount to think about without being too overwhelming, and many of the key trades are just the right level of bad enough to get you thinking if you really need to ever take it at all. Slowly ratcheting up my score with each attempt and rechecking my assumptions and figuring out what my real priorities need to be was a pleasant experience for me. Getting the absolute highest score is real hard though, as usually tends to be the case, so don't feel disheartened.
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