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Caravel Forum : DROD Boards : Holds : DRO (One Row)
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Author Name:Kieran Millar
Submitted By:kieranmillar
Hold Name:DRO
Theme:One Row
Author's Difficulty:
Number of Levels:1
Number of Rooms:13
Number of Monsters:17
Version:DROD: The Second Sky (5.0)
High Scores:View High Scores
Hold Karma:2 (+3 / -1)
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Level: Legendary Smitemaster
Rank Points: 8
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File: DRO.hold (3.2 KB)
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License: Other
From: Unspecified
icon DRO  
DROD is a 2D puzzle game. But what happens when we make it 1D? The answer is DRO.

This is a very short hold that takes place entirely on a single row. The majority of rooms are fairly simple due to the limitations but they become a bit more tricky and complex towards the end.
03-14-2016 at 04:33 PM
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icon Re: DRO (+2)  

If you remember blorx's entry on the Tenth by Tenth contest, it's full of that kind of room: You can only move left, right, turn your sword, and sometime perhaps placing doubles and clones. Doesn't mean things can't get tricky, though! But when in doubt, just try whatever you can and you'll figure out the puzzle soon.

Some of the things didn't make sense or was probably broken (like 3E it's perfectly okay separating the two monsters, or 6E where you don't need the last set of potions), but there are even neater things that I couldn't have imagined, like the whole reaction in 5E and the super tight exit in 7E. In fact, 7E is so tricky (requiring many lynchpins to solve) it might be even over blorx's original entry in difficulty.

Post-master rooms remind me of a flash game called Z-Rox, where you have to guess a 2D symbol from a moving 1D cross section that sweeps across the symbol. It's surprising and refreshing to see these post-master arts.

p.s It's awesome to have the chance to be the first one who masters a hold upon release :thumbsup

[Last edited by uncopy2002 at 03-14-2016 05:53 PM]
03-14-2016 at 05:21 PM
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icon Re: DRO (+2)  
Generally easy, very fun, did it without help, the best 1D art ever. Loved it, want to see more :)

Fun: 9
Difficulty: 5

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03-14-2016 at 09:41 PM
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Rank Points: 89
Registered: 12-11-2015
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icon Re: DRO (+1)  
I found this to be an interesting and enjoyable hold, and I am impressed that the architect managed to create fun and clever puzzles in such a tight space.

There were a couple of rooms I didn't really like though: I solved 1E on the first try, before I had even started to think about how I was going to solve it, and had a hard time figuring out what was supposed to be the puzzle in the first place. And I solved 3E mostly through mindless trial and error because I find this “find-the-right-sequence” type of puzzles to be pretty tedious. But again, overall I liked this hold.
03-18-2016 at 12:29 AM
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