Fizzii
Level: Goblin
Rank Points: 22
Registered: 07-16-2007
IP: Logged
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Re: Adventure Games (0)
Well, without having actually played any of the modern style adventure games released over the last decade and a bit (I really haven't played that many games!), it seems there is a general trend towards story driven linearity and games which are designed to not be too hard, in order to appeal to the casual gamer. I suppose the porting of games to phone / tablet plays a part in this, because a lot more people have easy access to games and can play for a few minutes without having to boot up a computer.
There's nothing wrong with that, it just means some people will like it, while other people, who prefer a challenge, will not. For these sorts of games, they really need to have strong story to keep people engaged though.
What I do like to see in game design itself are puzzles which are well thought out, where the designer has considered other possible reasonable solutions. With a lot of linear games, I imagine that there is often only one solution/action that needs to be done in order to progress, which I would personally find frustrating if I get stuck (which possibly also explains why games are generally considered to have become more simple as well). It's another reason why I like open world design with more than one puzzle going on at a time, because it gives me flexibility to do other things rather than being stuck at one point only, with no way to proceed.
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