I'm enjoying the game immensely so far, but I've run into a couple of problems that may or may not have a work-around (I'm playing as a sorceress):
[BUG] When I got my things stolen, I Sixth Sense'd my way to the house where the Thieves Guild is supposed to be, but Regin was always there, and I couldn't interact with anything. So I thought I'd come back to this later, and I progressed in the plot. Now I'm trying to get the Eyes, and I need the net that was stolen from me (I guess that's the way I catch some fish to lure the cat down, and win the Librarian's trust?). The problem is, when I go to the house, Regin is finally gone, but when I try to input the code my Sixth Sense is giving me, the game tells me that the Lodge has changed their system since I discovered them. I
didn't discover them earlier, and if there's a new system, my Sixth Sense isn't pointing it out. Is there a way around this? Perhaps another net, or another way to catch fish, or another food/item the cat will come down for?
[BUG] Aurvandel keeps telling me that the jarl is missing. I found him, and whacked him on the head with a Dart spell, but he glitches out. This has been reported in detail in another earlier post, I wish to confirm this glitch. Is there another way to save the jarl for a sorceress? I can't tell Aurvandel that I found him, and he doesn't return to town at all, just keeps warping to the forest screens I go to.
[PROBLEM] I've met the troll bridge ludicrously late in the game (I've avoided travelling at night whenever possible), and so I don't have anything to bribe him with (I've sold the gem form the garden to Regin, I've exposed the Svartalfheim crystal to daylight, and I gave the Andvaranaut to Heime). I've started to talk to him about piranhas, and made him stand on his shield, but I didn't see things through since I was low on health and mana, and decided to come back later if I need to deal with the Troll. Now I know that I *do* need to deal with him to reunite the lovers, and of course the piranha dialogue doesn't work any more (the Troll knows I'm lying), and I
still don't have anything to bribe him with. Is there a way around this, except for loading an earlier save?
[PROBLEM] At the wall of ice in Svartalfheim, it would be nice to have a message appear when using the Disrupt spell at low level, to give an indication that what the player is doing is the right thing, but that the spell needs to be stronger (like it's done with the rune stone which yields the Ice spell). The only reason I came back to the wall to try Disrupting it again was the fact that Aurvandel told me that the wall could be overcome by a mage powerful enough (which is perhaps the intended hint?)
[PROBLEM] I was excited to be able to brew potions, but I haven't been able to make a single one yet. I can't even try to make the Stamina Potion, since I couldn't buy the recipe yet (I'm always struggling for money, and some purchases seemed more important than the recipe). As for the other two, I can't get the ingredients, since some of them seem unique: I gave the fox fur to Aurvandel for the reward (and I can't find another sample for my potions); and I can't get any amethyst (I know there's one in the backpack Thrivaldi stole, but I tried everything I could think of to get it back and I always end up dying). So my question is: are these ingredients unique, or am I missing something?
[PROBLEM (NEW)] While I was looking around with Aurvandel's telescope (I've used the "
Wait"
command a couple of times), the wizard actually left the room and locked me in without saying anything (he usually says that he needs to go and asks me to leave). While I was taking stock and trying to figure out how to get out without looking like a thief, Aurvandel came back and accused me of being a thief, which resulted in a game over. If the wizard needs to leave the room while the player is using the telescope, the action should be interrupted and the player should be given the opportunity to leave.
I realize that I'm complaining a lot, but really, I'm only nitpicking because this is already a very polished and well crafted game, and it makes me want all the more to chase all the nasty bugs away, and to make sure there aren't quest/game breaking issues.
All in all, SPLENDID job, wonderful game, and great homage to the Quest for Glory series too! To the devs who are reading: thank you very much for giving us Heroine's Quest!
[Last edited by PicaLudica at 12-29-2013 06:32 PM]