da rogu3
Level: Smiter
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Rank Points: 491
Registered: 04-06-2011
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Re: Zombie Invaders (+1)
Interesting. Very plants vs zombies inspired.
It can get a bit frustrating if you don't play in editor mode, the lack of checkpoints and randomly spawning monsters make it trial and error. If you don't want the player to keep using a checkpoint after each wave, then you can have 1 or 2 checkpoints on top of trapdoors. That way, they can only be used once.
Only other annoyance is the unpredictability of some of the monsters. I'd expect wraithwings to move like wraithwings, and not by some scripted sequence. Also, the slayer at the end can easily be killed.
Overall, fair try on delivering something different, although I don't think the concept translates into drod too well. (killing monsters is mostly trivial, and even surviving a slayer isn't much of a challenge)
[Last edited by da rogu3 at 09-01-2011 08:50 PM]
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