Snacko
Level: Smiter
Rank Points: 448
Registered: 06-08-2006
IP: Logged
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Re: Demon's Souls (+1)
I've played it. I haven't gotten a handle on (or even unlocked most of) the role playing features yet, but I have experienced its incredibly technical, demanding combat, and crushing difficulty.
You will die a lot. For the first 20 or so minutes of the first non-tutorial dungeon I've managed to get to, you will run into choke point after choke point, likely dying each time, and new enemies are introduced with great rapidity (a practice I've heard continues through the entire game). You will learn, through these very frequent deaths, that you must be cautious. To force you to be cautious at all times, you lose all of your souls (which function as both a currency and as experience points) when you die, and can regain them by touching your bloodstain. If you die again, the bloodstain will be replaced with your current one. There is no place to keep your souls besides in your cache, stats or in Boldwin the blacksmith's pocket. After a few cycles, you'll be able to buy a new weapon or become more powerful, and then you'll move on and repeat the process.
It would be aggravating, frustrating and disheartening if the combat wasn't so involved and entertaining. You can only get about four hits in with your normal attack without running out of endurance, something that removes your ability to block, parry, attack or dodge, and considering that most enemies will be able to kill you in one hit you absolutely need a way to defend yourself in all cases.
If you're lucky you will be able to get a critical strike, something that can be achieved by attacking an enemy's back or setting up a parry & riposte, which will kill about half of the enemies before the first fog point in the only level I have unlocked, will seriously damage most of the rest and will do about 30 damage to the dark knights right before the fog point (still vital, despite the length of the battle, as you do about 5 damage with normal strikes and 10 with heavy strikes).
Later on, however (and by this I mean about 5 minutes through the first level, I've only gotten through about 20), you will be accosted by multiple enemies, attacked with crossbows and firebombs and be forced to fight on narrow pathways situated high above deadly declines, all of which make fighting much more difficult and dangerous, and all of which make critical strikes almost impossible without split-second timing and a lot of luck. This removes routine, you must take every opening to slip past a spear to attack an enemy from behind, carefully choose basic strikes, balance ranged attacks, using them only when you are sure you have time to let an arrow or bomb loose before an enemy reaches you, be aware of every obstacle and enemy in the area, and what type of obstacle or enemy they are, and always make sure your shield is exactly where it needs to be at all times. Even range is important, as your sword will glance off walls, giving your enemy a very brief opportunity for a critical strike, as though they had parried the strike. This amount of consideration needs to go into each and every encounter if you mean to survive.
I haven't unlocked the actual multiplayer, but I know how it works, and I have access to some of the features. By pressing select you can write a message on the floor by combining an abundant amount of pre-set phrases (likely to avoid abuse beyond the rare suggestion that a player roll off a cliff to reach a treasure chest), which then appear in other player's rendition of the world. This gives an odd sense of community, and it makes the learning curve a tad easier to swallow, like a built in FAQ. You can then rate each message, and the average determines how long it will stay on the ground, and may reward the person who wrote it. You can also view brief footage of another player's last few seconds of life, for a more blatant, darker warning.
If your character is alive (which is rare, you enter spirit form after one death and can only return, often very briefly, to your body form), you can summon other players in their spirit form to form a party of up to three. There is also an ability to invade another player's game, which apparently involves giving rudimentary orders to enemies and attempting to stay out of sight as the other player hunts you down. It is all organically integrated into the interface, which means that everything stays a bit anonymous, but gives the sense of being in a hostile world, where other player's games are nebulous, mysterious shadows that can be deadly, that you must reach out to constantly in order to survive.
Honestly, this game is amazing. It's frustrating and I simply can not recommend it to casual gamers, but it's worth a try for fans of action games, western style RPGs or rougelikes.
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Director of the Department of Orderly Disruptions
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