agaricus5
Level: Smitemaster
Rank Points: 1838
Registered: 02-04-2003
IP: Logged
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Re: New Hold: Tar Caves (+1)
Well, I've had a glance at it; so no proper testing, so while I'm quite impressed with the concepts, I don't think they are quite unique or have not been used before.
Efficiency rooms, such as 1E, 2E and perhaps 1N 1E are similar in style to some rooms I made in Bavato's Dungeon, L3 1N, 1S and 1N 3E; and L8 Entrance, although they are not as intricate as yours, or perhaps as demanding; I don't know.
Manipulation rooms like 2S 1E and 3E are also similar to Bavato's Dungeon L8 4E and perhaps 1N 3E, again just a bit more elaborate.
However, the originality issues aside, what I do like is the complex layout of some of the solutions, which do require quite a lot of thought. Although the concepts are simple enough, some of the solutions appear to be actually quite hard to find, since the solution appears to be so tight in cases. From experience with tar manipulation and similar efficiency rooms, what I do suggest is that you place more checkpoints in tar-heavy rooms, like 2E or 1N 1E. This is basically because tar itself has an alarmingly high growth rate at times, and so rooms involving clearing it up often require efficiencies of up to 15-20 squares of tar destroyed per 30 moves in order to keep up with it. If this is the case, much progress is slow, and progressing to the next checkpoint may take many times longer than it would be expected. I would say a checkpoint every 75-150 moves is about right for convenience and avoidance of frustration, although how far you can go will depent entirely on the nature of the tar mass you are dealing with.
It's a very good hold, quite thought-provoking, and quite inspirational, although I won't copy anything. I look forward to playing it later on when I've some more free time.
[Edited by agaricus5 on 06-14-2004 at 09:42 PM GMT]
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