I must admit that this hold is cool.
It contains complex puzzles originally from board/logic games and looks rather overwhelming on first visit.
The problem I'm having with it is that I don't understand many of the puzzles. I understand there is a logic behind them and that these were originally logic games/board games, but I don't know of many of the ones you have put in here, and so I have to guess at the logic, which is bad, for not being able to understand the reasoning behind puzzles like these is just no fun. Plus, I'm really bad at certain types of logic puzzles, so this hold probably just isn't for me.
The ones I can do on the ground floor are:
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×1S 2E - This was the "8 Queens" chess puzzle, right? It was quite a nice implementation.
2N 2E - I haven't heard of the puzzle before, but it wasn't as bad as I thought. What made the room much easier was the fact that the top half of the villages had connections to all other surrounding ones, thus making the bottom half the only real problem. Perhaps removing some of the freedom of travel around the top half may make it a bit harder.
The rest, as you may have guessed, I can't do. Some of the rooms, mainly 2N 3E, 1N 3E, 1S 1E and 2N 1E contain orb functions that I do not understand. The instructions in the rooms do not tell me enough about how the orbs work and which orbs do what to which things, so perhaps greater explanation of the orbs might be necessary.
Again, the hold is great - it's well designed, looks good and is incorporating some new ideas into a DROD hold well. I imagine it would be a fun hold to play to pther people, but it's just that these sorts of logic puzzles are just not my kind of thing.
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Resident Medic/Mycologist