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Caravel Forum : DROD RPG Boards : RPG Bugs : Token inconsistency
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Someone Else
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icon Token inconsistency (0)  
Ctrl-direction will have you avoid orbs, pressure plates, and other things, but not tokens. This seems inconsistent.
09-20-2008 at 05:18 PM
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Tim
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icon Re: Token inconsistency (0)  
Ctrl-direction miss a lot more things, most notably beams.

I understood from Mike that it's flawlessly consistent.

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09-20-2008 at 07:17 PM
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Someone Else
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icon Re: Token inconsistency (+1)  
Arrow rotation tokens seem to fit in better with pressure plates, orbs, and trapdoors. And while I'm on this subject, could Ctrl-direction be made to stop when you take damage? It would save a lot of headaches.

[Last edited by Someone Else at 09-20-2008 09:10 PM]
09-20-2008 at 09:10 PM
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Doom
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icon Re: Token inconsistency (0)  
Someone Else wrote:
And while I'm on this subject, could Ctrl-direction be made to stop when you take damage? It would save a lot of headaches.
Yes please.

WHOOPS four thousand avoidable damage UNDO UNDO UNDO - doh, next room already. Now where's that last save...?

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09-20-2008 at 09:25 PM
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Sillyman
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icon Re: Token inconsistency (0)  
Yeah. If you're not going to make it avoid aumtlich beams and monster strikes, at least make it stop when they happen.

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09-20-2008 at 09:35 PM
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mrimer
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icon Re: Token inconsistency (+2)  
Sillyman wrote:
Yeah. If you're not going to make it avoid aumtlich beams and monster strikes, at least make it stop when they happen.
Now stat changes and enemy engagements while quick back-tracking will halt movement immediately so the player has opportunity to respond (in the next patch).

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10-13-2008 at 01:53 AM
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