There is a very interesting feature here. If you take the rusty sword and go fight the rock golem, the right lasts until the sword becomes too weak to harm the golem. Then it just stops and you can do something else.
I'm thinking you could probably use this to script fights that last a set amount of time and then stop. This could be done by setting the monster's DEF very high temporarily (to stop the fight). I haven't worked out the details yet, like how to conveniently set the DEF back to normal so the player can attack the monster again.
It might be rather pointless (normally when you decide to kill a monster, you want to finish the job anyway, right?), but it might turn out to be a fun idea to try in some kind of scripted variant of the game. Just thinking out loud here
(It's also possible to have the monster orNPC do something else after it is defeated, like is done in the demo with the goblin king. This is explained in the scripting guide in the Help.)
[Last edited by Pekka at 09-15-2008 05:50 AM]