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Caravel Forum : Other Boards : Crystal Shard Games : Hard/easy modres and toll signs (Possible cheating)
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Muzozavr
Level: Roachling
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icon Hard/easy modres and toll signs (0)  
If you meet the EASY gem quota, the toll signs disappear. On certain levels giving you possibility to gather more gems without working out the related puzzle and getting credit for mastering the level, while in fact you haven't! :-O
08-14-2008 at 10:54 PM
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wonkyth
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icon Re: Hard/easy modres and toll signs (0)  
Hmm...

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08-26-2008 at 09:15 AM
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The Mystic
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icon Re: Hard/easy modres and toll signs (0)  
Muzozavr wrote:
If you meet the EASY gem quota, the toll signs disappear.
That's what's supposed to happen. I checked the in-game help files.

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08-26-2008 at 03:50 PM
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Muzozavr
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icon Re: Hard/easy modres and toll signs (0)  
The problem is that if behind the toll signs are more gems, and you need to solve a toll maze to do hard mode properly, you can simply play on easy mode, vanish the signs, and get the remaining gems without solving the related puzzle!

I don't know if it's abusable in any of the Prime levels, but you can definitely make a level that is abusable.
08-26-2008 at 09:33 PM
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Bingbing
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icon Re: Hard/easy modres and toll signs (0)  
Actually, it isn't abusable. The toll signs will disappear when the easy mode gem quota has been reached regardless of difficulty.

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08-27-2008 at 02:31 PM
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Muzozavr
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icon Re: Hard/easy modres and toll signs (0)  
Wait, what? :-O
Bah, gotta reread help files again. Dammit.
08-27-2008 at 05:52 PM
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The Mystic
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icon Re: Hard/easy modres and toll signs (0)  
Yep, it's true; I even mentioned this in my previous post. The only way to prevent any toll sign abuse is to set the easy gem quota the same as the hard gem quota.

____________________________
Either I'm crazy, or everybody else is nuts. And I know I'm not crazy because the little man who lives on my shoulder told me so.
If people don't think there's something wrong with you, there's something wrong with you.
Oh well. Another day, another dementia.
Click here to view the secret text

08-27-2008 at 08:23 PM
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Radiant
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icon Re: Hard/easy modres and toll signs (0)  
I'm afraid not every permutation in an 80-element puzzle game is going to be intuitive. Yes, the toll signs work the way they're supposed to. And yes, a different way may make more sense to some people. And no, I'm not going to change it :D

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08-30-2008 at 08:12 PM
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Muzozavr
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icon Re: Hard/easy modres and toll signs (0)  
80-element

Wait, WHAT?!
I'm pretty sure there are fewer than 80... at least it doesn't feel like these horrendously complex games... If there are really that much (I haven't counted) congratulations for jampacking it.
08-31-2008 at 09:00 PM
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The Mystic
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icon Re: Hard/easy modres and toll signs (0)  
There's a hidden element page, which you can access by pressing CTRL-F5. That's probably why your count came up short.
Radiant wrote:
Yes, the toll signs work the way they're supposed to. And yes, a different way may make more sense to some people. And no, I'm not going to change it :D
I wouldn't dream of asking you to change them, since I hardly ever bother to include them in my level designs.

____________________________
Either I'm crazy, or everybody else is nuts. And I know I'm not crazy because the little man who lives on my shoulder told me so.
If people don't think there's something wrong with you, there's something wrong with you.
Oh well. Another day, another dementia.
Click here to view the secret text


[Last edited by The Mystic at 09-03-2008 01:37 AM]
09-03-2008 at 01:34 AM
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