eytanz wrote:
That doesn't always work (since monsters might end up in different places if you aren't positioned the same way relative to their starting positions).
Yes, I agree. This has broken one or two rooms in Deep Hold. It also can disrupt the spawn cycle, which can be important in some rooms.
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Slashing, whirling, diving, twirling,
Snapping, turning, rising, swirling,
Screeching, flipping, gliding, sliding,
The red hawk's dance of death.
.....the king of the skies.....