selotte wrote:
I have tried and tried and tried and tried - - - - - - - .
But I can not find the logic in this level, are there any? or is it only good luck to finish this level. I am just thinking of given it up, and find another game I can manege. Please help. When I get near a door it will always be closed in front of my nose.( Perhaps it is because I am from Denmark)
I believe it's not because you're from Denmark; it's just that the 'Neather wants to trap you in the central area as much as possible. You're nearly finished - don't give up now!
The idea here is to try to...
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×...get the 'Neather so occupied with running around after you that he hasn't got enough time to reach an orb before you pass its door.
More specifically...
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×...you've got to try to get him to hit an orb near one end of the orb line at the top of the room, then get past the door controlled by an orb at the other end before he can get there.
If this isn't enough...
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×...it's an interesting coincidence that the doors at (34,28) and (30,28) are controlled by the orbs at (36,3) and (34,3) respectively, both of which are at the right end of the orb line. Could you make use of this somehow?
Note: This is probably not the only escape route that it is possible to use, although this is the one I always use.
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Resident Medic/Mycologist