Ugh... I've solved this.
Well,(no offense) Architest seemes a bit newbie architect. There're few checkpoints, mostly smiting rooms, and level 5 is clearly dumb(as I said, no offense).
However, I quite liked level 3. This was pretty clever room, though easy one. But enjoyable. Keep doing rooms like level 3 room, architest!
What about another rooms:
first room: brain made sense for me. Made room a lot more enjoyable than it would be without brain.
second room: Uhh... I don't understand point of three tarstuff change tokens - I used only one. Also, don't understand point of pressure plate on/off - even if tar press it it's quite easy to destroy the tar.
fourth room: Well, pretty easy, too. Though nice briar timing.
fifth room: AGRH! This is the worst room in the hold. just wait until stalwarts kill all roaches and roach queens? Well, still, one such room doesn't spoil hold too much.
Well, congrats to Architest with his first promoted hold!
5 fun with 3 brains.
EDIT: And I wouldn't say it's based on guard player role. Storyline - yes, but not puzzles.
[Last edited by mxvladi at 07-19-2008 07:49 PM]