Thanks for the comments everyone.
I hope no one got too annoyed in 1N 1W when I had you traverse the entire room once before releasing the queens. In doing that it 'primes' the brain to direct the monsters to use the force arrow pathways. (With a couple minor changes you can try this room out in the editor without the preloop to see the behavior change.)
The only room which I didn't enjoy was 2W, which was rather pointless - it's mostly "walk Beethro in a spiral"
I guess I enjoy holding down a single key and watching Beethro mow down an entire line of roaches at once a bit more than you.
At least it's the only room like it here.
Click here to view the secret text
×I liked the secret room and found it easier than 1N1W.
Click here to view the secret text
×With this room I found that the queen movement depended a lot on how quickly you get to the lower right side. If you stop to rotate the sword, wait a few turns, etc. the queens may land in different spot and can make the room much harder. I don't think it's possible to make it impossible, but it can get much harder than I imagined.
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And I can recall our caravel: a little wicker beetle shell with four fine maste and lateen sails,
its bearings on Cair Paravel. O my love, O it was a funny little thing to be the ones to've seen.
-Joanna Newsom "
Bridges and Balloons"