Well, the idea is a bit more bipartisan - basically everyone would be a "
guest"
author, as it were. The author's name would go into the title (something like Architect's Toolkit 3: Erik Hermansen on Level Structure) so it'd be fairly easy to tell who wrote what.
The way I envisaged it would be less along the lines of spoiler territory - telling people how a particular room is built isn't going to help them build anything other than a very similar room. I'm more thinking about general strategies, though patterns, etcetera.
For example, Erik mentioned in a topic about some standard, useful elements. For example, a snake can act as a timer (as it does in the Master Intellect room). There's one article. It's not specific, but it gives people a tool to use for their rooms, and you just
know they're going to come up with clever ways to use them. Eventually.
Anyone game? You get to be first...
Matt
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