×The Entrance: You need a checkpoint near the exit, I had to restore to get a secret room, and to do that I had to redo a slightly annoying room, if you had but a checkpoint near the exit I could've just restored there.
Once West: Nice room, I don't have any complaints.
Twice West: The upper goblin was slightly boring, can you move it farther than one space per pass?
Thrice West: Another good room, hard to get started. Funny thing is that I just added a room JUST like it in my hold! Great minds think alike!
Once East: Nice and Easy. Gets you used to the strategies ahead.
Twice East: I took me a while to figure out that I HAD to get to the checkpoint to the south, I thought I could do it all with the north loop.
Twice East Once South: Fun! But there needs to be a way to get back from the secret room, I had to restore and do the room over again. Not that I minded!
![O:- O:-](emoticons/angel.gif)
EDIT: You fixed it already! Wow!
Left Wing Secret Room: Hardest room in level, but it was fun, I like how you had to have the guard kill the goblin, and have the roach block the wraithwing.
Right Wing Secret Room: Even better than it's easier counterpart!
Master Room: Wow! The monsters weren't scripted? Really? Really Really? Impressive!
Overall: Nice little afternoon hold. I'd rate it a 6 or 7 difficulty and 7 or 8 for "
overall/fun-ness"
rating!
Call me Citrus.