I think 3 or 4 without any time limit may be possible for a c-b-l-f...
Except that no time limit means the player could just do one or two mimics at a time...
How about a room with more than 4 mimics? Would that be impossible to design, and be solvable?
My best so far for the first room (in it's original configuration) is three areas complete, and one mimic blocked with 8 trapdoors missed in one area, at turn 65 (I've also had 7 misc. trapdoors, at turn 67, with all mimics in the centre) And of course, unless I specifically record one before starting (I've tried the room many times) there isn't a demo. What took up the time was, when starting, I end up with a mimic at the top, and 3 at the bottom, and some had to be moved in certain ways that left the others stationary (or I'd have more orphan trapdoors) Since there's only around 47 turns (from the first mimic placement) to clear 40 trapdoors (such that the last placed mimic has a maximum of 3 turns it can remain stationary through a turn) there's no such leaway.
Could you tell me if the solutions require that all the mimics end up moving around their individual areas in syncronisation with each other? That would greatly reduce the number of solutions that have to be tested, if only the first and last moves really 'count'
Anyway, I'm convinced this room can be completed without algorithmic aid. It's turning into a little obsession
...another attempt, 58 turns, 3 trapdoors missed, all mimics in the centre. I'm getting closer. Still no damned demo, I keep forgetting to record them :buh Screenshot attached, anyway.
Click here to view the secret text
×I didn't place the mimics directly one after another, and due to this, managed to get them moving around their areas syncronised *much* more easily. I believe I followed either an S shape or a circle when placing them here, but I forget now
[Edited by StuartK on 08-09-2003 at 04:54 PM GMT: smiley overdose]
[Edited by StuartK on 08-09-2003 at 04:55 PM GMT: messed up secret tags]