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ErikH2000
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icon New Hold: Smallsome Swicks (0)  
I needed to get my hands dirty and build a hold. So here are eleven rooms with puzzles, one room without much of anything, and one room containing a strange advertisement. Lots of invisibility potions and serpents. Not much hack-and-slash.

-Erik

[Edited by ErikH2000 on 08-04-2003 at 09:18 PM GMT: v2--one extra checkpoint and a fix to enforce a desired solution.]

[Edited by ErikH2000 on 08-05-2003 at 05:13 PM GMT: v3--Fixed 1n1w. Try it again!]

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08-04-2003 at 07:49 PM
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Mattcrampy
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icon Re: New Hold: Smallsome Swicks (0)  
I work on the principle that if I can complete a hold, it's not difficult. This will make it difficult to beta-test my holds.

That said, I've completed one room, Once South Once West.

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Wow, aren't I helpful?

Matt

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08-04-2003 at 09:06 PM
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ErikH2000
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icon Re: Re: New Hold: Smallsome Swicks (0)  
Mattcrampy wrote:
That said, I've completed one room, Once South Once West.
...
Regarding what you said: Maybe the challenge of the two halves isn't equal. This room wasn't meant to be very hard, though.

-Erik

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08-04-2003 at 09:21 PM
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ErikH2000
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icon v2 of Smallsome Swicks. (0)  
Ack, I realized that 1n1w had a way to bypass my intended solution. So for the proper brain pain, download v2 (top of thread).

-Erik

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08-04-2003 at 09:24 PM
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Scott
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icon Re: New Hold: Smallsome Swicks (0)  
I didn't see the first 1n1w but this second one seemed pretty easy. Still noit finished all the rooms. Half way there. I loved that goblin room heaps of fun.
08-05-2003 at 03:15 AM
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zex20913
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icon Re: New Hold: Smallsome Swicks (0)  
As you have designed it, I don't believe 1S is possible. Can you double-check it for us?

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08-05-2003 at 03:32 AM
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bibelot
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icon Re: New Hold: Smallsome Swicks (0)  
Well, I finished it off, and I like most of it. My favorite room was 2S1E; I had just about thought it impossible, when suddenly it became obvious. 1S1E was also nice, but sort of silly.

1N1E I thought was too tedious, but none of the other rooms were that way, so it's probably okay.

In 1W I didn't see why there was so much space provided for the tar to grow into....

I also thought that 1S had a nice little twist, though it didn't really fit in with the rest of the level (nor did 1N, but whatever.)

Well, I've had my fill of invisibility and serpents for one day...
08-05-2003 at 04:12 AM
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zex20913
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icon Re: New Hold: Smallsome Swicks (0)  
Never mind, I found the trick. Sneaky...

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08-05-2003 at 04:24 AM
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ErikH2000
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bibelot wrote:
Well, I finished it off, and I like most of it. My favorite room was 2S1E; I had just about thought it impossible, when suddenly it became obvious.
That one I judged to be the hardest. From playing Ricky's Dungeon, I would guess you like really difficult rooms.
1N1E I thought was too tedious, but none of the other rooms were that way, so it's probably okay.
Hmm. You don't have a victory demo for that one, do you?
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which makes me wonder what steps you might have taken.
In 1W I didn't see why there was so much space provided for the tar to grow into....
About that room...
Click here to view the secret text


-Erik

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08-05-2003 at 04:39 AM
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zex20913
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icon Re: New Hold: Smallsome Swicks (0)  
My thoughts on this newly completed hold.

Overall: Good layout, interesting paths needing to be taken room to room.

Individual rooms:
Click here to view the secret text


Sorry if this isn't helpful, I chose to do reactions instead of ratings. I liked this level. Fun and challenging.

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08-05-2003 at 05:03 AM
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Scott
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icon Re: New Hold: Smallsome Swicks (0)  
I think I have the solution to 2S1E but I can't get it to work.

Don't read this bit if you don't want to get spoiled.

Click here to view the secret text


As for 1W

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08-05-2003 at 07:53 AM
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StuartK
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icon Re: New Hold: Smallsome Swicks (0)  
ErikH2000 wrote:
I needed to get my hands dirty and build a hold. So here are eleven rooms with puzzles, one room without much of anything, and one room containing a strange advertisement. Lots of invisibility potions and serpents. Not much hack-and-slash.

-Erik

Cool hold, lots of subtle solutions (except for the goblin room which was... revealing about their behaviour) 1S had me stumped for a long time. All the rooms offered something interesting. I'm really going to have to hurry up with my own offering - some of my rooms looked quite similar to yours (I've a roach+invisibility puzzle, and an eye+invisibility puzzle - perhaps it's because these are the obvious puzzles for the new invisibility behaviours)

A mini-bug, perhaps. The stairs lead back to the start of the level, and do not complete the hold, at least in the initial version. I haven't played all the way through the revised version.
08-05-2003 at 03:54 PM
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ErikH2000
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icon Re: Re: New Hold: Smallsome Swicks (0)  
Scott wrote:
I think I have the solution to 2S1E but I can't get it to work.
Yeah, you basically got it, but...
Click here to view the secret text

As for 1W
Okay, okay, my room is getting stomped on here! I really intended it to be harder. Could you post a victory demo so I can see what the circumvention is?

-Erik

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08-05-2003 at 04:50 PM
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ErikH2000
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StuartK wrote:
The stairs lead back to the start of the level, and do not complete the hold, at least in the initial version. I haven't played all the way through the revised version.
No, that's probably still there. I may wait to revise my 1n1w room before putting up the fixed version.

-Erik

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08-05-2003 at 04:52 PM
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ErikH2000
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I wrote:
Okay, okay, my room is getting stomped on here! I really intended it to be harder. Could you post a victory demo so I can see what the circumvention is?
Never mind. I see it.

Well now, wait until you guys have to complete the room in its intended way!

-Erik

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08-05-2003 at 04:57 PM
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ErikH2000
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I fixed 1n1w. It should be a *much* more difficult room. Please try it out.

-Erik

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08-05-2003 at 05:14 PM
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Oneiromancer
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icon Re: Re: New Hold: Smallsome Swicks (0)  
zex20913 wrote:
Click here to view the secret text

Click here to view the secret text


Game on,

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08-05-2003 at 09:30 PM
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zex20913
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icon Re: New Hold: Smallsome Swicks (0)  
For Oneiro, and anyone else who wishes to see it:

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[Edited by ErikH2000 on 08-06-2003 at 01:03 AM GMT: Fixed secret tag--sorry for the intrusion.]

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08-05-2003 at 09:37 PM
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Oneiromancer
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icon Re: New Hold: Smallsome Swicks (0)  
Okay, I finally beat the level. Very intriguing. Here are my comments, if they are different from other people's.

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I really liked these rooms, because for the most part, when I restarted it was because I realized I screwed something up instead of being surrounded or something like that. Pretty much no hack and slash, either, which is good when you are playing at work. :D

Game on,

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08-06-2003 at 12:47 AM
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Mister
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icon Re: Re: New Hold: Smallsome Swicks (0)  
zex20913, you opened a second secret tag instead of closing the first; this is messing up the topic.

Shouldn't this be caught and repaired automatically? *wink*wink*


Well, I just used two close secret tag and now it is somewhat better :)

[Edited by Mister on 08-06-2003 at 12:57 AM]

[Edited by ErikH2000 on 08-06-2003 at 04:14 PM GMT: Sorry, it was still screwy.]
08-06-2003 at 12:54 AM
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ErikH2000
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Oneiromancer wrote:
Okay, I finally beat the level. Very intriguing.
Glad you liked it!
Here are my comments, if they are different from other people's.
Heh. No man, they're still your comments, no matter what.
1N1W:
Click here to view the secret text
I really thought that one was going to be hard. Maybe I should have left in the red herrings.
1S1E:
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Yep, that's how I intended it. You made it easier on yourself.
1W:
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Okay, I must be missing another easy solution here. Got a victory demo?

EDIT: Ah, jeebus. Never mind--I see it. Stand by for v4.

-Erik

[Edited by ErikH2000 on 08-06-2003 at 01:24 AM GMT: Cause I'm dumb.]

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08-06-2003 at 01:18 AM
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Mattcrampy
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I couldn't be arsed killing the last snake in 1W, but I was able to stop the tar at 3x3 easily (I say easily because I could manage it).

I'm sure you saw this coming, Erik - it's not like it was a hard concept. The last snake's the hard bit, but I reckon with some thought it won't be that bad.

Matt

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08-06-2003 at 01:29 AM
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Oneiromancer
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ErikH2000 wrote:
Here are my comments, if they are different from other people's.
Heh. No man, they're still your comments, no matter what.

Actually, I meant I would only comment on a room if they were different than other people's comments...no sense in beating a dead horse, as they say. So, I wasn't having an inferiority complex or anything like that. :)

Game on,

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08-06-2003 at 01:31 AM
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ErikH2000
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Mattcrampy wrote:
I couldn't be arsed killing the last snake in 1W, but I was able to stop the tar at 3x3 easily (I say easily because I could manage it).

I'm sure you saw this coming, Erik - it's not like it was a hard concept. The last snake's the hard bit, but I reckon with some thought it won't be that bad.
Huh? I don't understand this. Okay, this time I really mean it: Can you post a demo so I can see what you are doing?

-Erik

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08-06-2003 at 02:11 AM
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Scott
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Ok the new 1 west seems well I won't say harder it just takes longer and the tar grows a lot more. It filled up the big square and was 1 spawn from creating a baby in the long column.

1N1W doesn't seem any more tricky than before.
08-06-2003 at 02:28 AM
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Mattcrampy
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The old 1W (apparently there's a new one) was easy to solve because tar doesn't grow if the tar mothers can't see you on their time to spawn. With careful time management, this wasn't an issue.

Something you've changed, apparently.

Matt

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08-06-2003 at 10:38 AM
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ErikH2000
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Mattcrampy wrote:
The old 1W (apparently there's a new one) was easy to solve because tar doesn't grow if the tar mothers can't see you on their time to spawn. With careful time management, this wasn't an issue.

Something you've changed, apparently.
The thing I changed with 1w was removing a trapdoor that could be used for an earlier solution. Tar still grows as you describe above, so I don't understand.

-Erik

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08-06-2003 at 04:13 PM
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ClaytonW
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I think this hold was absolutely fantastic... maybe I will cough up the $20 or so when you start releasing new holds. I was very impressed.
08-08-2003 at 05:25 PM
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