Announcement: Be excellent to each other.


Caravel Forum : DROD Boards : Bugs : Feature/Bug: Invisibility radius not clear
New Topic New Poll Post Reply
Poster Message
eytanz
Level: Smitemaster
Avatar
Rank Points: 2708
Registered: 02-05-2003
IP: Logged
icon Feature/Bug: Invisibility radius not clear (0)  
I was playing John's hold (room 1N2E), and I discovered that, in narrow passageways, at least in the "caverns" tileset (but my guess is that in the others as well), it's downright impossible for me to tell where the invisibility radius ends; I just can't see the graphical difference.

Would it be possible to make the radius more prominent? If it's a huge programming hassle don't worry about it, but if it's just a matter of tweaking a value here or there it would be very useful...

____________________________
I got my avatar back! Yay!
07-18-2003 at 11:30 PM
View Profile Send Private Message to User Show all user's posts This architect's holds Quote Reply
mrimer
Level: Legendary Smitemaster
Avatar
Rank Points: 5058
Registered: 02-04-2003
IP: Logged
icon Re: Feature/Bug: Invisibility radius not clear (0)  
Ok, I'll make it twice as dark in build 30.

____________________________
Gandalf? Yes... That's what they used to call me.
Gandalf the Grey. That was my name.
I am Gandalf the White.
And I come back to you now at the turn of the tide.
07-19-2003 at 09:17 PM
View Profile Send Private Message to User Send Email to User Show all user's posts High Scores This architect's holds Quote Reply
New Topic New Poll Post Reply
Caravel Forum : DROD Boards : Bugs : Feature/Bug: Invisibility radius not clear
Surf To:


Forum Rules:
Can I post a new topic? No
Can I reply? No
Can I read? Yes
HTML Enabled? No
UBBC Enabled? Yes
Words Filter Enable? No

Contact Us | CaravelGames.com

Powered by: tForum tForumHacks Edition b0.98.8
Originally created by Toan Huynh (Copyright © 2000)
Enhanced by the tForumHacks team and the Caravel team.