I have the digs for this new hold. Not insanely hard (Sorry Wes...yours was extreme to the...extreme. I still haven't finished yet.) Individual room thoughts...
Entrance:
great design, and still some thinking involved.
1W:
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× Really good for a first room. I liked the goblin maneuvering and the sneaky breakable wall.
1E:
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× A good combo of one of the rooms in lvl 3 Dugans, I think....and an intriguing new idea for arrow design that I think many more will exploit.
1N, 1E:
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× This was a good idea, but it became almost too tedious. Maybe knock the square sizes down a bit, or move some brains closer.
1N: Good puzzle. New trapdoor movement was needed than I'd seen before.
1N, 2E: Excellent use of timing.
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×Cleanup was tedious, but understandable. If there hadn't been cleanup, the timing would have died, a bit.
2E: Good trapdoor placement.
1S, 2E: Loved it.
1S, 1E: Hated it for a bit, then loved it.
1S: Love the design. Puzzle was pretty fair too. Couple different solutions, both good.
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× and I loved the secret rooms. I kinda stole one for my new hold though...but I probably would have made it anyway. Funny stuff. Loved 2S, 1E.
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First Delver! (I was the first non-tester/dev
to conquer TCB.)
d
/dy