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Caravel Forum : DROD Boards : Holds : Beethros day off (A day out at the zoo)
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7.7/10 (36 votes)
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Author Name:Stephen
Submitted By:Stephen4Louise
Hold Name:Beethros day off
Theme:A day out at the zoo
Author's Difficulty:
Number of Levels:2
Number of Rooms:11
Number of Monsters:184
Version:DROD: Journey to Rooted Hold
High Scores:View High Scores
Hold Karma:6 (+6 / -0)
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File: Beethros day off.hold (12.8 KB)
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icon Beethros day off  
My debut hold featuring caged monsters of all descriptions

Enjoy.
02-16-2006 at 08:23 PM
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Stephen4Louise
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icon Re: Beethros day off (0)  
Thanks to those who have rated my hold, but I would love to hear some comments, good and bad.
Were shortness and difficulty a problem?
Were the puzzles clear enough? Apologies to zaubberer who fought his way through the guards in 1S only to find the door locked!
If there is anything you think I could have done better let me know. I am thinking through a couple of ideas for my next hold and any comments now should only make the next one better.

Steve.
02-21-2006 at 10:32 AM
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Stephen4Louise
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icon Re: Beethros day off (+1)  
wallu wrote:
I generally hate force arrows directly in the entrance. This prevents entrance square and sword orientation optimization without restoring to previous room.
I agree, but don't forget sword orientation on entrance to each of the rooms shouldn't matter beacuse the rooms aren't highscorable anyway. Due to the linearity of the hold i didn't want people moving backwards between rooms.

wallu wrote:
Also, position of stairs to secret level was little cheap, but original.
Cheap is one way of putting it, sneaky is another. Personally I think secrets shouldn't be too easy to find. In most rooms I play now, one of the first things I do is scan for secret walls round the edges.

wallu wrote:
The last point, you can mark those impossible rooms as uninteresting in your profile. That makes high scores in CaravelNet cleaner.
I think I did that the day after uploading the hold, but I will check again.

wallu wrote:
Even if my post seems to be little negative. It wasn't my intention. Keep up good work! :thumbsup

As I said, all comments are good. Thanks for the reply.

02-21-2006 at 01:06 PM
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Syntax
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icon Re: Beethros day off (+1)  
Very enjoyable hold! Loved the atmosphere.

Interestingly in "Change location" it shows me as 0% complete.

Anyways, I too decided to kill all the guards thinking "the rest of this hold is going to be very tough ;)

I agree, but don't forget sword orientation on entrance to each of the rooms shouldn't matter beacuse the rooms aren't highscorable anyway.

Not sure if this is actually true with the wraithwings.

I didn't find the secret so guess it was cleverly placed ;) Having said that, I've just spotted it... original!

Look forward to more holds of this caliber... :D
02-21-2006 at 07:37 PM
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krammer
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icon Re: Beethros day off (0)  
The percentage in Change Location is of secrets conquered, and only shows up once you have conquered the hold. As you said you hadn't found the secret this make sense.

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02-21-2006 at 07:40 PM
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larrymurk
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icon Re: Beethros day off (+1)  
Warning: May contain spoilers. Don't read until you've played the hold.

This hold's greatest asset is originality. You've got visiting the zoo, walking outside the exhibits, and going through the exhibits. Well done! :w00t

The hold was fairly easy (though I did need a hint on the WWs).

I enjoyed "defeating" the eye exhibit like other players did (even though you can't exit then).

It might have been better if you had to move through the snake exhibit in a way to prevent any from dying. I believe the tar exhibit could've been set up in such a way that you'd be able to not kill any babies.

I just finished the hold and it still shows high scores for "Under the Zoo" Entrance. You might look again at setting this room to Uninteresting/ Not High scoreable.


All in all, great job!!

[Last edited by larrymurk at 02-22-2006 04:27 PM]
02-22-2006 at 04:26 PM
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Stephen4Louise
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icon Re: Beethros day off (0)  
Thanks for the comments guys.

I would be interested to hear ideas on how I could have set up the tar section to avoid killing a baby on the way out. The scripting on that part caused me some problems so I had to compromise on allowing a baby to be killed as long as it was right at the end of the section.
To set up the snake section so none could be killed would have meant either making it very easy by having very few snakes, or very hard due to the ammount of manipulation required.

I'll make the entrance to Under the Zoo non interesting now. I missed that one.

Not sure if this is actually true with the wraithwings.
Was there a way through this room after killing all the wraithwings? I thought I had that covered.

02-22-2006 at 08:02 PM
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eytanz
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Stephen4Louise wrote:
Thanks for the comments guys.

I would be interested to hear ideas on how I could have set up the tar section to avoid killing a baby on the way out. The scripting on that part caused me some problems so I had to compromise on allowing a baby to be killed as long as it was right at the end of the section.

By making the tar bigger, you could have allowd the creation of an circular path area, where you could get around the tar baby. You'd have to create two tar babies - one in creating the loop, the other in creating the end of the path; so you'd have then needed somewhere to put them. But it could theoretically be possible.

An easier solution would have been placing a tunnel in the tar area so that the end of the path isn't actually the border of the tar.

To set up the snake section so none could be killed would have meant either making it very easy by having very few snakes, or very hard due to the ammount of manipulation required.

I agree. This wouldn't have been fun.

I'll make the entrance to Under the Zoo non interesting now. I missed that one.

Was there a way through this room after killing all the wraithwings? I thought I had that covered.

Maybe you can kill the wraithwings standing on the door in the end. Not sure whether this is possible and I can't test it now...

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02-22-2006 at 08:08 PM
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larrymurk
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File: ZooTar.hold (1 KB)
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icon Re: Beethros day off (+1)  
Here's an example of passing through tar WITHOUT killing any babies.

Select this hold then Watch Demo from Drod Main Menu.

[Last edited by larrymurk at 02-23-2006 12:45 AM]
02-23-2006 at 12:19 AM
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Stephen4Louise
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icon Re: Beethros day off (0)  
larrymurk wrote:
Here's an example of passing through tar WITHOUT killing any babies.

Select this hold then Watch Demo from Drod Main Menu.

I like it. I never thought of working through it like that, although something like that may have been a bit hard for this hold. Another idea I thought of was that I could have made a tar maze similar to bomb mazes in other holds. Have some babies waiting to come out of alcoves and force the player to avoid creating any more babies on the way. Maybe next time....
02-23-2006 at 09:16 AM
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jbluestein
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icon Re: Beethros day off (+1)  
Fun hold! I was inspired to try it out by the mention it got during the Death to Death contest, and I'm glad I did. The mud room (the first one you can actually meet a monster in) stopped me for a while until I figured out how to reach it, but after that all the rooms were not too difficult and quite fun.

I give it an 8, with 6 brains.

Josh



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06-15-2006 at 03:41 PM
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the halphster
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I'm stuck on the wraithwing part, can anyone help?



thanks :D

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08-11-2006 at 01:02 AM
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Oneiromancer
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Post in the Hints and Solutions board for help with holds.

Game on,

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08-11-2006 at 03:06 AM
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Citrus
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Well, I mastered this hold finally. Great fun. Hopefully your next hold will be just as good! :D

I give it a 9 with 5 brains.

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01-12-2007 at 03:51 AM
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Neathro
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never got past the first mud room (i think it's 1E? posting on H&S soon :unsure

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04-25-2007 at 04:31 PM
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Neathro
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AT LONG LAST!!! Now I can work on TCBTesting with a clear consience!

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04-29-2007 at 04:33 PM
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