Stephen4Louise wrote:
Thanks for the comments guys.
I would be interested to hear ideas on how I could have set up the tar section to avoid killing a baby on the way out. The scripting on that part caused me some problems so I had to compromise on allowing a baby to be killed as long as it was right at the end of the section.
By making the tar bigger, you could have allowd the creation of an circular path area, where you could get around the tar baby. You'd have to create two tar babies - one in creating the loop, the other in creating the end of the path; so you'd have then needed somewhere to put them. But it could theoretically be possible.
An easier solution would have been placing a tunnel in the tar area so that the end of the path isn't actually the border of the tar.
To set up the snake section so none could be killed would have meant either making it very easy by having very few snakes, or very hard due to the ammount of manipulation required.
I agree. This wouldn't have been fun.
I'll make the entrance to Under the Zoo non interesting now. I missed that one.
Was there a way through this room after killing all the wraithwings? I thought I had that covered.
Maybe you can kill the wraithwings standing on the door in the end. Not sure whether this is possible and I can't test it now...
____________________________
I got my avatar back! Yay!