Syntax wrote:
"Perfection is its own sustenance", I quote, and thus I shall begin my next 20 hour DROD session.
had no idea what you were talking about. Googled it, and now I know
This I think is now one of my favourite quotes. It is short, very meaningful, catchy, and pretty much true (in an abstract sense).
The question I really want to have answered is "exactly how does Rabscuttle have so much free time to play DROD?". Or is it that Rabscuttle is so good that he can see an optimal solution immediately without actually playing the room several times?
Are you thinking of Wallu? Rabscuttle hasn't played too many levels but yeah... his amount of #1s indicates genius. Pure and simple.
Do you consider 4045 scores out of 5941 (apparently) "
(not) too many"
? He is third in the highscore race, you know.
Also, the number of #1s indicates that he must have had a very large amount of free time, even if he was a genius (which he must be, I agree). If we assume that a room takes on average 10 minutes for Rabscuttle to complete, and another 20 to optimise (I require something approaching 45 minutes to an hour), that comes to about 1051.5 hours of play time. Caravel.net has been up for nearly a year, so that comes to about 3 hours every day for a whole year, assuming he started when Caravel.net was started!
Of course, some demos may have originated from long before JtRH, so if we assume that instead, the demo creation was performed at a constant rate over the three years that AE has been out, that still comes to just under an hour per day, or about 6.5 hours per week.
Would you not agree that is a lot of free time to have?
Oh, and I'm not saying that this is a bad thing or that Rabscuttle is doing anything wrong. In fact, far from it; I would love to have that sort of free time to play DROD, so I guess I'm just a bit envious.
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Resident Medic/Mycologist
[Last edited by agaricus5 at 02-19-2006 02:05 AM]