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Caravel Forum : DROD Boards : Feature Requests : Move beethro to any square whilst playtesting (Playtesting aid)
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Sendy
Level: Delver
Rank Points: 43
Registered: 09-16-2005
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icon Move beethro to any square whilst playtesting (0)  
I've been playtesting a large, complicated level I made, to make sure all the rooms were exitable. What I found is that it takes a long time to play the whole level so it would be nice if you could 'teleport' Beethro with the mouse if you should find yourself trapped by a simple design mistake like lack of an access orb or the need for an extra green door tunnel etc.

That way you can play through your level ONCE* and note down all the problems rather than having to start again each time.

Sendy

* - Well, twice to be safe, since you'd have to test the changes you added after your first test. But you get the idea.

[Last edited by Sendy at 01-15-2006 12:47 AM]
01-15-2006 at 12:45 AM
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Caravel Forum : DROD Boards : Feature Requests : Move beethro to any square whilst playtesting (Playtesting aid)
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