Yes, 1E ate my lunch until you put in the check point. I'm a little stuck on 1N, but I'll figure it out eventually. I did like the one-path maze
Simple, but nice.
As an FYI to other hold-builders, it's a good idea to break up a stint of tough rooms with a nice simple room with a completely different plot. It keeps the levels from seeming so monotonous (like certain *coughlevel13coughs* levels are.)
Good job with the snakes, also, although I was wondering if L1 2N could be built without the force arrow? Would it still be solvable?
Ratings (scale of 1-10 for difficulty)
Level 1:
E - 2
1N - 6 (but I never used the trap door)
2N - 3
3N - 1
4N - 4
5N - 6
6N - 7 (And rather enjoyable, too - the brain surprised me
)
7N - 4 (but had to exit the room and re-enter it to complete it.
Level 2:
E: - 2
1N - Not Complete Yet
1S - 7
2S - 4
2S1E - 1
2S2E - 2
2S3E - 4 (But would be a little more difficult if the eyes were the same distance apart from Beethro)
1E - 9 without checkpoint 6 with
1E1S - 8 if you do it the hard way
6 if you figure out "
the trick"
2E1S - Toga! Toga! Toga! (4)
1E and 1E1S are both very well done. Well, so far, most of it is great, but I'm not done yet