Announcement: Why not try our official idea generator for inspiration when making puzzles?


Caravel Forum : DROD Boards : Architecture : Clancy's Basement - 1st level (1.6b27)
New Topic New Poll Post Reply
Poster Message
Snicker
Level: Delver
Rank Points: 30
Registered: 07-07-2003
IP: Logged

File: Clancy 1627 070803.hold (10 KB)
Downloaded 146 times.
License: Other
From: Unspecified
icon Clancy's Basement - 1st level (1.6b27) (0)  
Created in 1.623, tested in 1.627. Welcome to my first attempt at DROD architecture. This level is not intended as a "beginners" level, as it comprises a wide variety of ideas with no introduction to skills. That being said, I think it will be an enjoyable challenge to anyone who has made it at least to level 20.

Please let me know if there are any bugs. I think I caught everything, but I've been plugging away at this so long, I might be blinded.



[Edited by Snicker on 07-08-2003 at 04:49 PM GMT: Attached New File]
07-08-2003 at 02:13 AM
View Profile Send Private Message to User Visit Homepage Show all user's posts Quote Reply
eytanz
Level: Smitemaster
Avatar
Rank Points: 2708
Registered: 02-05-2003
IP: Logged
icon Re: Clancy's Basement - 1st level (1.6b27) (0)  
A few random thoughts:

Fun vault, biggest one so far. Mostly easy; I'd say it's about the difficulty level of Dugan's Dungeon level 7 or so on average. Some annoying rooms which use decoy orbs and spiders to force you to replay through stuff.

Some fun scrolls. What's with the duck?

____________________________
I got my avatar back! Yay!
07-08-2003 at 04:25 AM
View Profile Send Private Message to User Show all user's posts This architect's holds Quote Reply
Scott
Level: Smitemaster
Rank Points: 578
Registered: 02-12-2003
IP: Logged
icon Re: Clancy's Basement - 1st level (1.6b27) (0)  
I haven't finished yet sort of stuck on the snake room. But from what I have done so far eplacing some of the yellow doors with green doors would fix the problem with having to replay rooms. The tar maze room could have a roach instead of the orb and achieve the same solution using a green door.
07-08-2003 at 04:55 AM
View Profile Send Private Message to User Show all user's posts Quote Reply
eytanz
Level: Smitemaster
Avatar
Rank Points: 2708
Registered: 02-05-2003
IP: Logged
icon Re: Clancy's Basement - 1st level (1.6b27) (0)  
That's not what I was talking about, actually. I was mainly talking about 1N2W, where the tar has two orbs but going to one blocks the other, and only one of them does you any good, so if you select the wrong one you need to restart the room.

While this can sometimes be used to good effect in some rooms - 2N2W is a good example of a "learn by trial-and-error" room - in 1N2W it just seems gratitious and annoying.

____________________________
I got my avatar back! Yay!
07-08-2003 at 05:02 AM
View Profile Send Private Message to User Show all user's posts This architect's holds Quote Reply
Scott
Level: Smitemaster
Rank Points: 578
Registered: 02-12-2003
IP: Logged
icon Re: Clancy's Basement - 1st level (1.6b27) (0)  
Well I see what you mean. Guess I was just lucky to guess right the first time. Well now I am past the snake room and 2N2E seems to be the last room. Either theres nothing beyond it or theres a mistake cause theres no way to exit the room.

Edit: This can't be the last room because even after I completed it I didn't get the exit level message.

[Edited by Scott on 07-08-2003 at 05:33 AM]
07-08-2003 at 05:32 AM
View Profile Send Private Message to User Show all user's posts Quote Reply
eytanz
Level: Smitemaster
Avatar
Rank Points: 2708
Registered: 02-05-2003
IP: Logged
icon Re: Clancy's Basement - 1st level (1.6b27) (0)  
In case you can't find the last room and want help:

Click here to view the secret text


____________________________
I got my avatar back! Yay!
07-08-2003 at 05:40 AM
View Profile Send Private Message to User Show all user's posts This architect's holds Quote Reply
Scott
Level: Smitemaster
Rank Points: 578
Registered: 02-12-2003
IP: Logged
icon Re: Clancy's Basement - 1st level (1.6b27) (0)  
Thanks for that. I suggest though that putting a red door on a room that doesn't lead anywhere is very misleading. And normally the exit room unless it contains monsters shouldn't be a required room.
07-08-2003 at 06:27 AM
View Profile Send Private Message to User Show all user's posts Quote Reply
Snicker
Level: Delver
Rank Points: 30
Registered: 07-07-2003
IP: Logged
icon Re: Clancy's Basement - 1st level (1.6b27) (0)  
Thanks - that's good advice. I didn't know that about exit rooms (although I think there are a few levels in Dugan's Dungeon with the same problem) - so I'll fix that tomorrow.

When I built the rooms, I guess I didn't think about having to go through rooms more than twice (once on the way out, and once on the way back). The tar maze is definitely the most annoying for that, and the next version will replace that orb with something as suggested (probably an eyeball. I like eyes).

I was actually thinking the orb-maze was too easy, but since you have to restart it so many times (no checkpoint), I think I'll leave it as is.

The misleading door in the jail is kind of rude, especially since you can't save before-hand. I'll put a note to fix that.

As for the other misleading door (2n2e), it is a dead end. (it originally lead to the treasure room, but there's no treasure in DROD ;)) Would it be better for me to replace that one with a yellow door, since the lack of an orb is a good enough indication of a dead-end?

The duck, since you asked, is a reference to Strong Bad from the Homestar Runner website. I'll let you find it from there.
Hint:
Click here to view the secret text


Also,
Click here to view the secret text

07-08-2003 at 08:15 AM
View Profile Send Private Message to User Visit Homepage Show all user's posts Quote Reply
eytanz
Level: Smitemaster
Avatar
Rank Points: 2708
Registered: 02-05-2003
IP: Logged
icon Re: Re: Clancy's Basement - 1st level (1.6b27) (0)  
Also,
Click here to view the secret text

Click here to view the secret text


____________________________
I got my avatar back! Yay!
07-08-2003 at 10:46 AM
View Profile Send Private Message to User Show all user's posts This architect's holds Quote Reply
levelthirteen
Level: Master Delver
Rank Points: 109
Registered: 02-20-2003
IP: Logged
icon Re: Re: Clancy's Basement - 1st level (1.6b27) (0)  
Snicker wrote:

Also,
Click here to view the secret text

Click here to view the secret text


____________________________
Fatel exception occurred. Post will terminate.
07-08-2003 at 11:32 AM
View Profile Send Private Message to User Send Email to User Show all user's posts Quote Reply
eytanz
Level: Smitemaster
Avatar
Rank Points: 2708
Registered: 02-05-2003
IP: Logged
icon Re: Re: Re: Clancy's Basement - 1st level (1.6b27) (0)  
levelthirteen wrote:
Click here to view the secret text

Thanks :)

Click here to view the secret text

Well, ignoring the misspellings, it reads:
Click here to view the secret text


I'm not sure what it means in general, though. I kinda like the scrolls in this level - they add flavour.

____________________________
I got my avatar back! Yay!
07-08-2003 at 11:40 AM
View Profile Send Private Message to User Show all user's posts This architect's holds Quote Reply
Snicker
Level: Delver
Rank Points: 30
Registered: 07-07-2003
IP: Logged
icon Re: Re: Re: Clancy's Basement - 1st level (1.6b27) (0)  
levelthirteen wrote:
Click here to view the secret text
Well...
Click here to view the secret text


levelthirteen also wrote:
Click here to view the secret text
Thanks - I thought it would be a fun one for anyone who found it. As for that scroll, eytanz was (mostly) correct on his translation. As for what it *means* well...

Click here to view the secret text

07-08-2003 at 04:04 PM
View Profile Send Private Message to User Visit Homepage Show all user's posts Quote Reply
Snicker
Level: Delver
Rank Points: 30
Registered: 07-07-2003
IP: Logged
icon Re: Clancy's Basement - 1st level (1.6b27) (0)  
Please note the new file.
Changes:
2n2e - Changed red door to yellow to suggest that it's impassable (because it is). Changed scroll text slightly.
2e - Changed door to green. Replaced orb with brain.
1e - Changed doors to green. Replaced orb with more roach mothers.
1n2w - Changed order the rooms are completed in to give access to the checkpoint sooner. This should make "flubbing" a lot less painful.
2n2w - Added eye at the end. Changed force arrow to green door.

This should make it a lot more playable for the first-time.
07-08-2003 at 04:55 PM
View Profile Send Private Message to User Visit Homepage Show all user's posts Quote Reply
sims5000
Level: Master Delver
Avatar
Rank Points: 117
Registered: 01-04-2004
IP: Logged
icon Re: Clancy's Basement - 1st level (1.6b27) (0)  
2n2w is a pain in the back
(any hints)
01-23-2004 at 05:52 PM
View Profile Send Private Message to User Visit Homepage Show all user's posts This architect's holds Quote Reply
Scott
Level: Smitemaster
Rank Points: 578
Registered: 02-12-2003
IP: Logged
icon Re: Clancy's Basement - 1st level (1.6b27) (0)  
Pen and paper is helpful.
01-24-2004 at 01:02 AM
View Profile Send Private Message to User Show all user's posts Quote Reply
New Topic New Poll Post Reply
Caravel Forum : DROD Boards : Architecture : Clancy's Basement - 1st level (1.6b27)
Surf To:


Forum Rules:
Can I post a new topic? No
Can I reply? No
Can I read? Yes
HTML Enabled? No
UBBC Enabled? Yes
Words Filter Enable? No

Contact Us | CaravelGames.com

Powered by: tForum tForumHacks Edition b0.98.8
Originally created by Toan Huynh (Copyright © 2000)
Enhanced by the tForumHacks team and the Caravel team.