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Caravel Forum : DROD Boards : Feature Requests : Mimic checkpoints
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eytanz
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icon Mimic checkpoints (0)  
Like normal checkpoints, except the are activated when a mimic steps on them, rather than Beethro.

I just created a room where Beethro is in a very small enclosed space and needs to navigate a mimic. If I put a checkpoint in the room, Beethro keeps stepping on it - I want to record the mimic's progress, not Beethro's.

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07-06-2003 at 08:25 PM
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Mattcrampy
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icon Re: Mimic checkpoints (0)  
It also records where the mimic is, so no biggie.

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07-07-2003 at 07:01 AM
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eytanz
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No, you don't understand - I want a checkpoint that's activated when the mimic steps on it. The entire point is to avoid saving the game state every 5 moves; in an enclosed space, a checkpoint is pointless, since it's very easy to step on the checkpoint after making a fatal mistake.

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07-07-2003 at 07:32 AM
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Caravel Forum : DROD Boards : Feature Requests : Mimic checkpoints
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