Rabscuttle wrote:
So, #9 should remain still on turn 4 and the bomb should explode on turn 5 (when #9 turns to face south). In this all important turn, #10 will have run screaming like a girl out of the bomb radius and so should still be alive. Um... I think #31 might be dead instead.
Actually, the rules aren't very clear on this. And there are two issues in question: the resolving of movement conflict issues, and the timing of bomb blasts.
Assuming you are right about the movement conflict, #31 (a.k.a me) only moves into the bomb radius on turn 5. #10 moves out of the bomb radius in the same turn. However, #9, moving before either of them, will explode the bomb. So, the question is - do bomb explosions happen immediately after a movement, or only once at the end of the turn? If it's the former, than the current map is correct. If it's the latter, then #10 survives and I do not. I was assuming it's the former, but maybe I'm wrong about this.
Now, the rules aren't actually very clear about either of these issues. In fact, they make reference to "
the "
physics"
of mimic NPCs."
Nowhere does it say that the characters will use Beethro movement rules. But it's not clear that that wasn't the intention.
As for the timing issue, there's no word about it in the rules.
To reiterate, #10 dies and #31 survives if either the scripted movement blockage rules are used, OR bomb timing is immediate. If the Beethro movement blockage rules are used, and end-of-turn bomb timing, then #10 survives and #31 dies.
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