Announcement: Be excellent to each other.


Caravel Forum : Caravel Boards : Contests : Smite to the Death (Our contest for October.)
<<3456
Page 7 of 7
New Topic New Poll Post Reply
Poster Message
MeckMeck GRE
Level: Smitemaster
Rank Points: 594
Registered: 01-03-2005
IP: Logged
icon Re: Smite to the Death (0)  
Question for lame duck : Is the player removed at the beginning or at the end of the 2nd inactive cycle ?
10-10-2005 at 10:47 AM
View Profile Send Private Message to User Show all user's posts This architect's holds Quote Reply
Alneyan
Level: Smitemaster
Rank Points: 622
Registered: 07-06-2004
IP: Logged
icon Re: Smite to the Death (+1)  
I would think they are removed at the beginning of the second turn, as we have no trouble noticing who didn't submit any command in the previous cycle. I know I am within striking range of an inactive mimic, and could rack up that kill without taking a lot of risks.

So, for the rule to work as intended, I think those inactive mimics are killed before anyone gets to move. That, and Erik's wording seems to go that way: "if you don't submit commands, your character would sit in place for 5 turns. And then when you didn't submit commands for the next cycle, I'd drop you from the game".
10-10-2005 at 11:33 AM
View Profile Send Private Message to User Show all user's posts Quote Reply
Doom
Level: Smitemaster
Avatar
Rank Points: 3226
Registered: 07-05-2004
IP: Logged
icon Re: Smite to the Death (0)  
Alneyan wrote:
I would think they are removed at the beginning of the second turn, as we have no trouble noticing who didn't submit any command in the previous cycle. I know I am within striking range of an inactive mimic, and could rack up that kill without taking a lot of risks.

So, for the rule to work as intended, I think those inactive mimics are killed before anyone gets to move. That, and Erik's wording seems to go that way: "if you don't submit commands, your character would sit in place for 5 turns. And then when you didn't submit commands for the next cycle, I'd drop you from the game".
I don't like this situation. You can't know if people who didn't submit any moves on the first cycle will submit any moves on the second cycle.

See this example situation: I could get an easy kill of a person on the second cycle, but he didn't submit anything on the first cycle. I don't know if he will be removed from the game or not. If I go for him and he doesn't submit anything, I will have wasted one cycle for nothing. If I don't go for him, I might have missed an easy kill.

Making inactive players disappear at the end of the turn would be a little better IMO.
10-11-2005 at 02:27 PM
View Profile Send Private Message to User Send Email to User Show all user's posts High Scores This architect's holds Quote Reply
ErikH2000
Level: Legendary Smitemaster
Avatar
Rank Points: 2794
Registered: 02-04-2003
IP: Logged
icon Re: Smite to the Death (0)  
Alneyan is correct about how the rule works.

Doom wrote:
See this example situation: I could get an easy kill of a person on the second cycle, but he didn't submit anything on the first cycle. I don't know if he will be removed from the game or not. If I go for him and he doesn't submit anything, I will have wasted one cycle for nothing. If I don't go for him, I might have missed an easy kill.
But everyone on the board is dealing with uncertainty in one form or another. The unfairness comes in when you are given a much more predictable situation just because you happened to be standing by an inactive player. Consider also that with the new rule, there's no reason to beeline for somebody that was inactive one turn. If they are inactive the 2nd turn, they'll be gone like a mirage when you arrive. If they are active the 2nd turn, they're likely to move on to some other location and not stay in place again.
Making inactive players disappear at the end of the turn would be a little better IMO.
But it also would be a little harsh for players that just weren't around to submit commands on one cycle or were a little disorganized.

-Erik

____________________________
The Godkiller - Chapter 1 available now on Steam. It's a DROD-like puzzle adventure game.
dev journals | twitch stream | youtube archive (NSFW)
10-11-2005 at 05:21 PM
View Profile Send Email to User Show all user's posts This architect's holds Quote Reply
eytanz
Level: Smitemaster
Avatar
Rank Points: 2708
Registered: 02-05-2003
IP: Logged
icon Re: Smite to the Death (0)  
ErikH2000 wrote:
Making inactive players disappear at the end of the turn would be a little better IMO.
But it also would be a little harsh for players that just weren't around to submit commands on one cycle or were a little disorganized.

-Erik

I think he meant at the end of the second turn, i.e., that they get to be sitting targets for a whole turn.

But I agree, he's missing the point - the whole reason for this rule is to prevent players from targetting sitting duck players.

One suggestion - maybe you should announce who the players that may be removed are each turn? That way, people will know not to target them, but anyone who submitted '5 5 5 5 5' will be fair game, just like the rest of us.

____________________________
I got my avatar back! Yay!

[Last edited by eytanz at 10-11-2005 05:27 PM]
10-11-2005 at 05:26 PM
View Profile Send Private Message to User Show all user's posts This architect's holds Quote Reply
ErikH2000
Level: Legendary Smitemaster
Avatar
Rank Points: 2794
Registered: 02-04-2003
IP: Logged
icon Re: Smite to the Death (0)  
eytanz wrote:
One suggestion - maybe you should announce who the players that may be removed are each turn? That way, people will know not to target them, but anyone who submitted '5 5 5 5 5' will be fair game, just like the rest of us.
But I won't know that players are inactive for the 2nd cycle until after everyone else has submitted their commands. And then when I post everyone's commands you see that they have been removed, but I don't know until after the command submit deadline.

-Erik

____________________________
The Godkiller - Chapter 1 available now on Steam. It's a DROD-like puzzle adventure game.
dev journals | twitch stream | youtube archive (NSFW)
10-11-2005 at 05:39 PM
View Profile Send Email to User Show all user's posts This architect's holds Quote Reply
Doom
Level: Smitemaster
Avatar
Rank Points: 3226
Registered: 07-05-2004
IP: Logged
icon Re: Smite to the Death (0)  
Well, ok. I guess that the problem isn't a major one. There could be special situations where the inactive player is next to another player's sword who moves first. In that case, the other player would just miss a certain kill if the inactive player disappeared. But there aren't that kind of situations, so nevermind.

ErikH2000 wrote:
But I won't know that players are inactive for the 2nd cycle until after everyone else has submitted their commands. And then when I post everyone's commands you see that they have been removed, but I don't know until after the command submit deadline.
I got the feeling that eytanz meant just telling people who didn't submit any moves on the first cycle. Yes, there are people who will propably submit moves on the second, but they won't be attacked as likely as others anyway. I don't think that requires announcing, though. It's easy to check the move list for 5 5 5 5 5's. And if someone actually sent that as their move, don't they deserve the 'possibly harmless' status? :)
10-11-2005 at 05:46 PM
View Profile Send Private Message to User Send Email to User Show all user's posts High Scores This architect's holds Quote Reply
eytanz
Level: Smitemaster
Avatar
Rank Points: 2708
Registered: 02-05-2003
IP: Logged
icon Re: Smite to the Death (0)  
Doom wrote:
Well, ok. I guess that the problem isn't a major one. There could be special situations where the inactive player is next to another player's sword who moves first. In that case, the other player would just miss a certain kill if the inactive player disappeared. But there aren't that kind of situations, so nevermind.

ErikH2000 wrote:
But I won't know that players are inactive for the 2nd cycle until after everyone else has submitted their commands. And then when I post everyone's commands you see that they have been removed, but I don't know until after the command submit deadline.
I got the feeling that eytanz meant just telling people who didn't submit any moves on the first cycle. Yes, there are people who will propably submit moves on the second, but they won't be attacked as likely as others anyway. I don't think that requires announcing, though. It's easy to check the move list for 5 5 5 5 5's. And if someone actually sent that as their move, don't they deserve the 'possibly harmless' status? :)

But see, the problem is that Erik put down 5 5 5 5 5 for both the people who submitted 5 5 5 5 5 (if there were any), as well as the people who are eligable for removal. I think that it's not a good idea to hide this information from the rest of the players, since there's a big difference between "might disappear" and "definitely won't disappear" as far as planning goes.

Edit: After posting, it occured to me that if this information is public, it could be abused by people who deliberately skip a cycle to avoid being targetted. So I'm not sure what's best anymore.

____________________________
I got my avatar back! Yay!

[Last edited by eytanz at 10-11-2005 05:56 PM]
10-11-2005 at 05:55 PM
View Profile Send Private Message to User Show all user's posts This architect's holds Quote Reply
ErikH2000
Level: Legendary Smitemaster
Avatar
Rank Points: 2794
Registered: 02-04-2003
IP: Logged
icon Re: Smite to the Death (0)  
I think there's pros and cons to each situation, but I'm reasonably happy with what we have now since it mostly keeps inactive players from being targetted.

-Erik

____________________________
The Godkiller - Chapter 1 available now on Steam. It's a DROD-like puzzle adventure game.
dev journals | twitch stream | youtube archive (NSFW)
10-11-2005 at 06:50 PM
View Profile Send Email to User Show all user's posts This architect's holds Quote Reply
Banjooie
Level: Smitemaster
Avatar
Rank Points: 1645
Registered: 12-12-2004
IP: Logged
icon Re: Smite to the Death (0)  
Heh. I didn't bother submitting commands, primarily because...uh....well. Damn you, #4! :(
10-12-2005 at 08:30 AM
View Profile Send Private Message to User Show all user's posts This architect's holds Quote Reply
<<3456
Page 7 of 7
New Topic New Poll Post Reply
Caravel Forum : Caravel Boards : Contests : Smite to the Death (Our contest for October.)
Surf To:


Forum Rules:
Can I post a new topic? No
Can I reply? No
Can I read? Yes
HTML Enabled? No
UBBC Enabled? Yes
Words Filter Enable? No

Contact Us | CaravelGames.com

Powered by: tForum tForumHacks Edition b0.98.8
Originally created by Toan Huynh (Copyright © 2000)
Enhanced by the tForumHacks team and the Caravel team.