Announcement: Be excellent to each other.


Caravel Forum : Caravel Boards : Contests : Smite to the Death (Our contest for October.)
<<2345
Page 6 of 7
7
New Topic New Poll Post Reply
Poster Message
ErikH2000
Level: Legendary Smitemaster
Avatar
Rank Points: 2427
Registered: 02-04-2003
IP: Logged
icon Re: Smite to the Death (0)  
I was going to give the kill(s) to whoever lit the fuse. If you die in your own blast, you get your own kill too.

-Erik

____________________________
Godkiller Gamedev streams (live sessions where I make a new puzzle game. NSFW, mature content)
youtube (archive of live streams, and some animated videos I made. Again, contains mature content.)
10-08-2005 at 05:15 AM
View Profile Send Email to User Show all user's posts This architect's holds Quote Reply
Mattcrampy
Level: Smitemaster
Avatar
Rank Points: 2388
Registered: 05-29-2003
IP: Logged
icon Re: Smite to the Death (0)  
Because this plays into my strategy - are movement submissions made privately or publically?

____________________________
What do you call an elephant at the North Pole?
Click here to view the secret text

10-08-2005 at 05:41 AM
View Profile Send Private Message to User Send Email to User Show all user's posts Quote Reply
ErikH2000
Level: Legendary Smitemaster
Avatar
Rank Points: 2427
Registered: 02-04-2003
IP: Logged
icon Re: Smite to the Death (0)  
quote:
Mattcrampy wrote:
Because this plays into my strategy - are movement submissions made privately or publically?

Privately submitted through e-mail and posted all at one time publicly.

-Erik

____________________________
Godkiller Gamedev streams (live sessions where I make a new puzzle game. NSFW, mature content)
youtube (archive of live streams, and some animated videos I made. Again, contains mature content.)
10-08-2005 at 05:45 AM
View Profile Send Email to User Show all user's posts This architect's holds Quote Reply
eytanz
Level: Smitemaster
Avatar
Rank Points: 2708
Registered: 02-05-2003
IP: Logged
icon Re: Smite to the Death (0)  
quote:
ErikH2000 wrote:
I was going to give the kill(s) to whoever lit the fuse. If you die in your own blast, you get your own kill too.

-Erik


I probably shouldn't complain, since I'm pretty close to a fuse, but that's pretty unfair to the people who start far from a fuse, since they're unlikely to get a chance to light one.

____________________________
I got my avatar back! Yay!
10-08-2005 at 05:47 AM
View Profile Send Private Message to User Show all user's posts This architect's holds Quote Reply
ErikH2000
Level: Legendary Smitemaster
Avatar
Rank Points: 2427
Registered: 02-04-2003
IP: Logged
icon Re: Smite to the Death (0)  
It's hard to say for certain now, but I think the fuse tips are fool's gold.

-Erik

____________________________
Godkiller Gamedev streams (live sessions where I make a new puzzle game. NSFW, mature content)
youtube (archive of live streams, and some animated videos I made. Again, contains mature content.)
10-08-2005 at 05:50 AM
View Profile Send Email to User Show all user's posts This architect's holds Quote Reply
Leus
Level: Master Delver
Avatar
Rank Points: 204
Registered: 05-16-2005
IP: Logged
icon Re: Smite to the Death (0)  
That rooms is actually really cool and well-crafted. Nice work.

Also, I like your supply room.

____________________________
Hi.
10-08-2005 at 05:55 AM
View Profile Send Private Message to User Send Email to User Visit Homepage Show all user's posts This architect's holds Quote Reply
Banjooie
Level: Smitemaster
Avatar
Rank Points: 1644
Registered: 12-12-2004
IP: Logged
icon Re: Smite to the Death (0)  
So, which email are we emailing, and are we using fancy subject titles?

Also, it's notable that almost like in every other contest thus far, I'm right in the middle rankwise.

[Last edited by Banjooie at 10-08-2005 05:58 AM]
10-08-2005 at 05:56 AM
View Profile Send Private Message to User Show all user's posts This architect's holds Quote Reply
Rabscuttle
Level: Smitemaster
Avatar
Rank Points: 2164
Registered: 09-10-2004
IP: Logged
icon Re: Smite to the Death (0)  
Yeah, I think there will be ample time to avoid the bombs, plus there's the risk of other people trying to light the fuses with their swords, if you get my drift.
10-08-2005 at 05:56 AM
View Profile Send Private Message to User Show all user's posts High Scores This architect's holds Quote Reply
ErikH2000
Level: Legendary Smitemaster
Avatar
Rank Points: 2427
Registered: 02-04-2003
IP: Logged
icon Re: Smite to the Death (0)  
quote:
Banjooie wrote:
So, which email are we emailing, and are we using fancy subject titles?

I'll give instructions about it tomorrow.

-Erik

____________________________
Godkiller Gamedev streams (live sessions where I make a new puzzle game. NSFW, mature content)
youtube (archive of live streams, and some animated videos I made. Again, contains mature content.)
10-08-2005 at 06:13 AM
View Profile Send Email to User Show all user's posts This architect's holds Quote Reply
Andy101
Level: Master Delver
Rank Points: 222
Registered: 07-22-2005
IP: Logged
icon Re: Smite to the Death (0)  
I wonder if it's possible to raid Erik's supply room next door for some extra bombs :sneaky

____________________________
"True perfection has to be imperfect"

[Last edited by Andy101 at 10-08-2005 09:06 AM]
10-08-2005 at 09:04 AM
View Profile Send Private Message to User Show all user's posts This architect's holds Quote Reply
RuAdam
Level: Master Delver
Avatar
Rank Points: 149
Registered: 08-24-2004
IP: Logged
icon Re: Smite to the Death (0)  
I really like the design of the room, but I have a question. Shoudn't the right entrance to the middel part be made of normal floor instead of trapdoors? (or the left entrance shoud be made of trapdoors instead of normal floor)

[Last edited by RuAdam at 10-08-2005 09:16 AM]
10-08-2005 at 09:16 AM
View Profile Send Private Message to User Show all user's posts This architect's holds Quote Reply
Doom
Level: Smitemaster
Avatar
Rank Points: 3092
Registered: 07-05-2004
IP: Logged
icon Re: Smite to the Death (0)  
Hey, Erik,

Aren't those fuse lengths in the storage room a bit wrong? I think I heard somewhere that one tile in DROD is 5 feet long. Clearly the ends of a fuse are only half of that. So the fuses in your 20-foot room should be only 15 feet long and the fuses in the 30-foot room should be only 25 feet long.

Oh, and there's one fuse that's longer than the others in the 20-foot room.
10-08-2005 at 10:06 AM
View Profile Send Private Message to User Send Email to User Show all user's posts High Scores This architect's holds Quote Reply
TripleM
Level: Smitemaster
Rank Points: 1370
Registered: 02-05-2003
IP: Logged
icon Re: Smite to the Death (0)  
A small suggestion: any chance you could upload the current position as, say, a jpg image as well as a hold file? I would probably find it faster to load an image rather than load DROD, import the hold, etc. Probably would be a hassle to have the numbering on the image though. If its easy, then it would be cool :)
10-08-2005 at 10:16 AM
View Profile Send Private Message to User Show all user's posts Quote Reply
Rabscuttle
Level: Smitemaster
Avatar
Rank Points: 2164
Registered: 09-10-2004
IP: Logged

File: smiteclub.JPG (183.6 KB)
Downloaded 109 times.
License: Other
From: Not specified
icon Re: Smite to the Death (+2)  
Here's one I prepared earlier.

*too big to insert nicely*

It's from the first hold posted, so #57's sword should be facing the middle.

[Last edited by Rabscuttle at 10-08-2005 10:53 AM]
10-08-2005 at 10:50 AM
View Profile Send Private Message to User Show all user's posts High Scores This architect's holds Quote Reply
Leus
Level: Master Delver
Avatar
Rank Points: 204
Registered: 05-16-2005
IP: Logged
icon Re: Smite to the Death (+1)  
Apparently I replaced all the players with guards and put the entrance at position 22 and tried for like an hour to beat the room. I barely got ten moves at any given time.

I have no life.

____________________________
Hi.
10-08-2005 at 11:29 AM
View Profile Send Private Message to User Send Email to User Visit Homepage Show all user's posts This architect's holds Quote Reply
Mattcrampy
Level: Smitemaster
Avatar
Rank Points: 2388
Registered: 05-29-2003
IP: Logged
icon Re: Smite to the Death (+1)  
Did you, by any chance, keep getting killed by the guard at position 23? 'Cause that'd be super.

____________________________
What do you call an elephant at the North Pole?
Click here to view the secret text

10-08-2005 at 01:38 PM
View Profile Send Private Message to User Send Email to User Show all user's posts Quote Reply
KevG
Level: Smiter
Avatar
Rank Points: 333
Registered: 08-16-2004
IP: Logged
icon Re: Smite to the Death (0)  
quote:
ErikH2000 wrote:
I was going to give the kill(s) to whoever lit the fuse. If you die in your own blast, you get your own kill too.
If a player has one of his moves blocked, he won't end up on the square he originally intended. What if the player hits a bomb with his sword? Will this be treated the same as lighting the fuse and the player will at least get credit for his own kill?
10-08-2005 at 05:27 PM
View Profile Send Private Message to User Send Email to User Show all user's posts Quote Reply
ErikH2000
Level: Legendary Smitemaster
Avatar
Rank Points: 2427
Registered: 02-04-2003
IP: Logged
icon Re: Smite to the Death (0)  
quote:
RuAdam wrote:
I really like the design of the room, but I have a question. Shoudn't the right entrance to the middel part be made of normal floor instead of trapdoors?

Yes, you're right. Thanks! I'll fix this in the contest hold that gets posted later today.

-Erik

____________________________
Godkiller Gamedev streams (live sessions where I make a new puzzle game. NSFW, mature content)
youtube (archive of live streams, and some animated videos I made. Again, contains mature content.)
10-08-2005 at 06:27 PM
View Profile Send Email to User Show all user's posts This architect's holds Quote Reply
ErikH2000
Level: Legendary Smitemaster
Avatar
Rank Points: 2427
Registered: 02-04-2003
IP: Logged
icon Re: Smite to the Death (0)  
quote:
Doom wrote:
Aren't those fuse lengths in the storage room a bit wrong? I think I heard somewhere that one tile in DROD is 5 feet long.
Clearly the ends of a fuse are only half of that. So the fuses in your 20-foot room should be only 15 feet long and the fuses in the 30-foot room should be only 25 feet long.

I dunno. The guy at the store said they were 20 and 30 feet.
quote:
Oh, and there's one fuse that's longer than the others in the 20-foot room.

Dammit! Who's been messing with my fuses? I was very clear that I didn't want anything touched in my supply room.

-Erik

____________________________
Godkiller Gamedev streams (live sessions where I make a new puzzle game. NSFW, mature content)
youtube (archive of live streams, and some animated videos I made. Again, contains mature content.)
10-08-2005 at 06:31 PM
View Profile Send Email to User Show all user's posts This architect's holds Quote Reply
ErikH2000
Level: Legendary Smitemaster
Avatar
Rank Points: 2427
Registered: 02-04-2003
IP: Logged
icon Re: Smite to the Death (0)  
quote:
KevG wrote:
quote:
ErikH2000 wrote:
I was going to give the kill(s) to whoever lit the fuse. If you die in your own blast, you get your own kill too.
If a player has one of his moves blocked, he won't end up on the square he originally intended. What if the player hits a bomb with his sword? Will this be treated the same as lighting the fuse and the player will at least get credit for his own kill?

If you stab a bomb, you get the kill. Yes, this means that suiciding can be beneficial.

-Erik

____________________________
Godkiller Gamedev streams (live sessions where I make a new puzzle game. NSFW, mature content)
youtube (archive of live streams, and some animated videos I made. Again, contains mature content.)
10-08-2005 at 06:32 PM
View Profile Send Email to User Show all user's posts This architect's holds Quote Reply
NekoIncardine
Level: Master Delver
Rank Points: 127
Registered: 08-23-2005
IP: Logged
icon Re: Smite to the Death (0)  
We e-mail our moves to your listed e-mail account, correct, Erik?

____________________________
The secret to using a sword is that you hit people with the sharp end and then they die.
10-09-2005 at 09:05 AM
View Profile Send Private Message to User Send Email to User Visit Homepage Show all user's posts Quote Reply
TripleM
Level: Smitemaster
Rank Points: 1370
Registered: 02-05-2003
IP: Logged
icon Re: Smite to the Death (0)  
To contests@caravelgames.com, if thats the one you're meaning. Full details in the other thread here.
10-09-2005 at 09:08 AM
View Profile Send Private Message to User Show all user's posts Quote Reply
Banjooie
Level: Smitemaster
Avatar
Rank Points: 1644
Registered: 12-12-2004
IP: Logged
icon Re: Smite to the Death (0)  
There are a disturbing number of one-turn kills available, and relatively unstoppable ones too.
10-09-2005 at 06:49 PM
View Profile Send Private Message to User Show all user's posts This architect's holds Quote Reply
ErikH2000
Level: Legendary Smitemaster
Avatar
Rank Points: 2427
Registered: 02-04-2003
IP: Logged
icon Re: Smite to the Death (0)  
quote:
Banjooie wrote:
There are a disturbing number of one-turn kills available, and relatively unstoppable ones too.

Really? I figured people had an opportunity to move out of the way in every case. Am I wrong?

-Erik

____________________________
Godkiller Gamedev streams (live sessions where I make a new puzzle game. NSFW, mature content)
youtube (archive of live streams, and some animated videos I made. Again, contains mature content.)
10-09-2005 at 07:01 PM
View Profile Send Email to User Show all user's posts This architect's holds Quote Reply
Banjooie
Level: Smitemaster
Avatar
Rank Points: 1644
Registered: 12-12-2004
IP: Logged
icon Re: Smite to the Death (0)  
Well, okay. It /seems/ to me that certain people can straight 5 with no difficulties, while others are a guaranteed kill. I think I misunderstood here. I'll still email you a list because, uh, completionist. Or something.

[Last edited by Banjooie at 10-09-2005 07:26 PM]
10-09-2005 at 07:12 PM
View Profile Send Private Message to User Show all user's posts This architect's holds Quote Reply
Oneiromancer
Level: Legendary Smitemaster
Avatar
Rank Points: 2928
Registered: 03-29-2003
IP: Logged
icon Re: Smite to the Death (0)  
Banjooie...are you confused about the cycle issue? It's not player 1 gets 5 moves, then player 2, etc....it's player 1 moves 1 move, then player 2 moves 1 move, etc., all the way around to player 1 again. So the only way you can guarantee a 1-turn kill is if you know someone isn't moving at all (or know their real moves, somehow).

Game on,

____________________________
"He who is certain he knows the ending of things when he is only beginning them is either extremely wise or extremely foolish; no matter which is true, he is certainly an unhappy man, for he has put a knife in the heart of wonder." -- Tad Williams
10-09-2005 at 07:33 PM
View Profile Send Private Message to User Send Email to User Show all user's posts This architect's holds Quote Reply
Banjooie
Level: Smitemaster
Avatar
Rank Points: 1644
Registered: 12-12-2004
IP: Logged
icon Re: Smite to the Death (0)  
Yeah, thus the misunderstanding. It occurred to me while I was writing the email using the forum function (which I had to send a bug report in for, etc) that I was being a moron. My bad.
10-09-2005 at 07:37 PM
View Profile Send Private Message to User Show all user's posts This architect's holds Quote Reply
ErikH2000
Level: Legendary Smitemaster
Avatar
Rank Points: 2427
Registered: 02-04-2003
IP: Logged
icon Re: Smite to the Death (0)  
quote:
Banjooie wrote:
Yeah, thus the misunderstanding. It occurred to me while I was writing the email using the forum function (which I had to send a bug report in for, etc) that I was being a moron. My bad.

Heh. You had me scared for a minute. I will say that after looking at some of the first cycle moves, there are some dramatic surprises in store.

If this contest goes wonky and unbalanced for some reason, I ask for everyone's forgiveness in advance. It is really hard to predict everything that might come up in the first run of a 57-player game. Be prepared for terrible travesties of justice. This is an experiment as much as a contest.

-Erik

____________________________
Godkiller Gamedev streams (live sessions where I make a new puzzle game. NSFW, mature content)
youtube (archive of live streams, and some animated videos I made. Again, contains mature content.)
10-09-2005 at 07:41 PM
View Profile Send Email to User Show all user's posts This architect's holds Quote Reply
Stephen4Louise
Level: Smitemaster
Avatar
Rank Points: 548
Registered: 04-06-2005
IP: Logged
icon Re: Smite to the Death (0)  
quote:
RoboBob3000 wrote:
quote:
Stephen4Louise wrote:
I'm in and I bid 3 kills


Hey! Welcome finally to the boards! I've seen you all over the high score tables for a while now. Hope you stick around!


I'm always around keeping an eye on what's going on. This sounds like far too much fun to miss out on.

My moves have been submitted, so fingers crossed I'll still be there next round!!
10-09-2005 at 07:46 PM
View Profile Send Private Message to User Show all user's posts This architect's holds Quote Reply
Alneyan
Level: Smitemaster
Rank Points: 622
Registered: 07-06-2004
IP: Logged
icon Re: Smite to the Death (0)  
Please add "Invincibility On" at the top of the script for character #04. Thank you, Most Exalted Creator.

And don't worry about us. We are only surrounding you, with all our swords pointing in your direction, but we *are* peaceful folks. Honest.
10-09-2005 at 07:47 PM
View Profile Send Private Message to User Show all user's posts Quote Reply
<<2345
Page 6 of 7
7
New Topic New Poll Post Reply
Caravel Forum : Caravel Boards : Contests : Smite to the Death (Our contest for October.)
Surf To:


Forum Rules:
Can I post a new topic? No
Can I reply? No
Can I read? Yes
HTML Enabled? No
UBBC Enabled? Yes
Words Filter Enable? No

Contact Us | CaravelGames.com

Powered by: tForum tForumHacks Edition b0.98.8
Originally created by Toan Huynh (Copyright © 2000)
Enhanced by the tForumHacks team and the Caravel team.