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RoboBob3000
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icon Re: Smite to the Death (+1)  
Here's a simple solution to the turn order conundrum:

We want to avoid double moves while still making it so the same player doesn't always get the "first" move. Why not just keep moving through the initial order, but for every cycle, have the first player submit six moves instead of five, and then start the next cycle with the next player. This makes the first player's "informed" move an "uninformed" one.

Much simpler that order swapping, IMO.

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10-05-2005 at 01:33 AM
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ErikH2000
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quote:
techant wrote:
PS - go watch those films from the last contest and vote while you are waiting for this one to start.

Exactly. We really need some more votes there to break up the ties. People, go watch! Go vote!

-Erik

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10-05-2005 at 01:34 AM
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StuartK
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I'm in! (for once) Here's to surviving the first wave...


Rules seem very similar to Laser Squad Nemesis, except for the lack of ummmm.... lasers or squads :D
10-05-2005 at 02:51 AM
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ErikH2000
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quote:
RoboBob3000 wrote:
We want to avoid double moves while still making it so the same player doesn't always get the "first" move. Why not just keep moving through the initial order, but for every cycle, have the first player submit six moves instead of five, and then start the next cycle with the next player. This makes the first player's "informed" move an "uninformed" one.

So on cycle #1, player #1 submits 6 commands. His first 5 commands will be performed, and 1 will be left over for the next cycle. On this cycle, his commands are performed first in sequence for each turn.

On cycle #2, player #1 submits 4 commands. His 6th command submitted on cycle #1 would be performed in this cycle, followed by the 4 commands submitted on cycle #2. On this cycle, his commands are performed last in sequence for each turn. (Player #2 begins first, and it goes in ascending order, until it loops back to player #1.)

Did I get that right?

-Erik

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10-05-2005 at 03:15 AM
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ErikH2000
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quote:
Agaricus5 wrote:
Hmm... That sounds like a good idea, although it would allow a double move to occur if each cycle begins by following the order in contrary motion to the last turn.

I'm thinking we scrap the contrary motion part since the 1st movement advantage will shift around and be given to most people. We really should keep this simple, even if it has to be a little unfair.
quote:
Perhaps what would be better is the opposite of what you have, basically a shift of players from the front to the back, along with inversions and swappings through the turns.

I think it's too complicated. If we had a computer handling all the move updates then I might be persuaded. Also, if player's can't keep the movement order straight (or need to do a lot of work) it will kill the fun.

Oh! I have another idea that should make the move sequencing very, very simple. Hold on for another post.

-Erik

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10-05-2005 at 03:29 AM
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ErikH2000
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Okay, I thought about this, and the rules are taking a dramatic turn right now...

There will be no tricky scheme for changing the movement sequence each cycle or turn. It will be fixed from the game's start. If you are player #1, then you will always go first on each cycle until you are eliminated. If you are player #13, then you will always go thirteenth on each cycle (or earlier as players between #1 and #12 are eliminated). There will be a definite advantage in going earlier instead of later. The question is: how much is it worth?

Each entrant places a bid for a number of kills. That bid will be a handicap that is subtracted from his final kill count. Sequence is assigned based on bid and how early your bid is in. If you bid 5 kills and nobody else bids that much, then you are player #1. If you bid 5 kills after somebody else that also bid 5 kills, then you will be after him. If you don't bid at all, then that's the same as bidding 0, and your placement will be based on when you declared your intent to enter the contest. Earlier declarers get higher placement.

So we're doing this... now! Everybody that entered, please make a bid that will decide your placement. If you haven't entered yet, but want to, then you can include a bid along with your entry if you wish. You can bid more than once, but any bid you make must be higher than your previously made bid.

Bidding ends on the same deadline I set for declaring yourself as an entrant. Please don't bid unless you're 99% sure you'll be in the contest.

I'm going back up to the top post to revise rules.

-Erik

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10-05-2005 at 03:44 AM
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Rabscuttle
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Interesting....

I make my first bid of 0 kills.
10-05-2005 at 03:52 AM
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Schik
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I'll match that bid of 0 kills.

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10-05-2005 at 03:57 AM
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Abbyzzmal
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I'll see your 0 kills and raise you 0.
10-05-2005 at 03:58 AM
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ErikH2000
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Note that those two bids are technically not allowed (although I appreciate them :) ). By entering, you already bidded 0. You can only bid again if you raise your bid.

I revised the main rules at the top. They may explain things more clearly.

-Erik

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10-05-2005 at 04:00 AM
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Schik
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Okay suckers, I bid 1 kill.

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10-05-2005 at 04:03 AM
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Abbyzzmal
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Fine then. 3. I bid 3.
10-05-2005 at 04:04 AM
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Leus
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I created an example of a multiplayer DROD room just for fun and to show some possible potential of this idea becoming an actual game element:



I had fun...

Anyway, I bid 1 kill. I'm going to laugh when I end up with -1 as my final score.

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10-05-2005 at 04:08 AM
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Someone Else
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Is it too late to join?
Anyways, can i bid something like -200 so i go last with no kill handicap?
Also, I like the room. One idea is that the first round is easy (if we have multiple rounds) and they get harder to maneauver. I also would like to see some ideas combined.

[Last edited by Someone Else at 10-05-2005 04:15 AM : The last post came out just as I posted, so I wanted to respond]
10-05-2005 at 04:10 AM
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ErikH2000
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Alright, for purposes of illustration, as I write this the current turn sequence is:
#1 - Abyzzmal
#2 - Schik
#3 - Leus
#4,5,6,7... in the same order as they declared their intent to enter the contest.

Leus, I'm coming back to give that pic a full consideration.

-Erik

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10-05-2005 at 04:10 AM
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Rabscuttle
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Hmm... I raise my bid to 2 kills.
10-05-2005 at 04:48 AM
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Oneiromancer
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I'll bid 2 kills.

Game on,

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10-05-2005 at 04:57 AM
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ErikH2000
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quote:
Someone Else wrote:
Is it too late to join?

No, you have until the deadline which is this weekend. See top post for the exact time converted to your timezone.
quote:
Anyways, can i bid something like -200 so i go last with no kill handicap?

You currently have a bid of zero and will get to go last as long as nobody else also enters without specifying a higher bid. :thumbsup Sorry, you can't negative bid.
quote:
Also, I like the room. One idea is that the first round is easy (if we have multiple rounds) and they get harder to maneauver. I also would like to see some ideas combined.

Yeah, I like Leus' room too, and may steal some ideas from it.

-Erik

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10-05-2005 at 05:14 AM
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ErikH2000
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Current sequence:

#1 - Abbyzzmal (3 kills)
#2 - Rabscuttle (2 kills)
#3 - Oneiromancer (2 kills)
#4 - Schik (1 kill)
#5 - Leus (1 kill)
#6+ - Others, in order of their declared entry.

I won't keep posting updates, but I thought it would be nice to show a concrete example of how placement works.

-Erik

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10-05-2005 at 05:18 AM
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Oneiromancer
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I am sure we are going to have some deathmatches of our own in the Forum Games board after this contest is done. I'd like to host one of my own, actually, if I have the time then.

I do wish to emphasize after this contest is done. I don't want to see any deathmatches popping up until the inaugural one has finished and a winner is declared. We're watching you!

Game on,

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10-05-2005 at 05:19 AM
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TripleM
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I'll go with 2 kills.
10-05-2005 at 05:31 AM
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ClaytonW
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I bid 2 kills, and my pants.

(edit: It's the 1 minute post difference between me and TripleM that gonna let him kick my butt by going before me. :))

[Last edited by ClaytonW at 10-05-2005 05:33 AM]
10-05-2005 at 05:32 AM
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Alneyan
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I bid no fewer than three kills. Does suicide count?
10-05-2005 at 06:12 AM
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Banjooie
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I bid one tenth of a kill.
10-05-2005 at 06:51 AM
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ErikH2000
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Everybody's gotta be a wiseguy. :angry

-Erik (not really upset)

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10-05-2005 at 07:03 AM
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Mattcrampy
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I'll bid 1 kill. I've got a strategy.

Which will be negated by being killed in the first turn, mind, but a strategy all the same.

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10-05-2005 at 07:16 AM
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Crazy Ivan
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I'd like to enter this contest,

I bid 0 kills.

Kind regards,

Michael
10-05-2005 at 10:49 AM
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StuartK
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I bid... 4 kills :glasses
10-05-2005 at 10:49 AM
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trick
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I bid...

One kill to rule them all, one kill to find them,
one kill to bring them all and in the darkness...
well, kill them*.

* Which doesn't really make sense, but hey.

- Gerry
10-05-2005 at 01:46 PM
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vittro
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Please i wanna partecipate!!! How i can go multiplayer? Internet? There are a DROD : MULTIPLAYER? I want partecipate please!

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10-05-2005 at 01:47 PM
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