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Caravel Forum : DROD Boards : Feature Requests : Dwarf (Carves dead golems back to life)
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Cascade
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icon Dwarf (+3)  
Following on from some ideas in this thread, may I present: The Dwarf!

Unlike his similarly-named equivalents in other fantasy scenarios, this dwarf does not go around tanking a huge axe and quaffing beer. In fact, he is a studious artisan and lives only to perform his duties to
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, which largely consist of carving shiney new rock golems. You didn't think they all ended up looking identical by chance, did you?

If he finds a golem that has been killed (say by some wanton act of vandalism by one of those darn delvers), he will lovingly bring it back to life.

He is terrified of fighting, and will always flee a battle.


The dwarf can restore any dead rock golem back to life upon entering an adjacant square to the downed golem. This happens in the same turn he moves next to the golem. The golem does not move until the next turn.

If there are any dead golems in the room, the Dwarf will move like a roach - except his focus is not Beethro, it is the nearest dead golem.

If there are no dead golems in the room (live ones don't count - they hit people and the dwarf doesn't really like that bit), he will flee from Beethro like a roach queen.

A brained dwarf will move towards dead golems like a brained roach, and if there are no dead golems he will move towards living golems instead. (The brain's evil aura overwhelms his instinct for self-preservation)

The dwarf will never step into any square adjacent to Beethro's sword, much like a goblin. If there is a conflict (dwarf wants to move towards dead golem but sword is nearby, or dwarf wants to flee beethro but sword is nearby, behaviour needs to be carefully defined. Act like goblin and calculate scores for squares then move into best square, or act like roach who thinks beethro's sword and surrounding squares are an impassible wall?)

The dwarf is unable to kill Beethro and will never attempt to move into Beethro's square.

Beethro can kill a dwarf with his sword, but will have to think carefully about how to do this.

This hopefully will get around Mike's "tag team" problem, in that if Beethro is near a downed golem (and has his sword on it) the dwarf will refuse to stand nearby the golem. Careful advancement by Beethro can keep the dwarf away from his golem and kill him against a wall.

Lots of puzzles here:

* Separate the dwarves and the golems
* Kill a golem at the correct time to lure a dwarf from his lair
* Keep a golem alive so a dwarf doesn't fall into an arrow trap trying to get to a dead golem
* ... your ideas here...

Cas

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09-29-2005 at 12:41 AM
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Banjooie
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It should, as mentioned in some other thread, only be able to revive on every 5th turn or some such.

Otherwise we end up in this situation.

#############
......./..G..
......B...D..
#############

And you can't get through no matter what.
09-29-2005 at 04:22 AM
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stigant
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actually, once the dwarf has revived the golem, it should either go after another golem or run away from Beethro. So you'll be able to get through.

I also think the dwarves should giggle like the neather whenever they revive a golem.

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[Last edited by stigant at 09-29-2005 04:43 AM]
09-29-2005 at 04:42 AM
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Mattcrampy
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Perhaps they should take two turns to rebuild a golem?

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09-29-2005 at 07:30 AM
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Cascade
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icon Re: Dwarf (0)  
Banjooie wrote:
It should, as mentioned in some other thread, only be able to revive on every 5th turn or some such.

Otherwise we end up in this situation.

#############
......./..G..
......B...D..
#############

And you can't get through no matter what.

Actually as stigant says it should be fine, because the dwarf is a coward!
Turn 0:
#############
......./..G..
......B...D..
#############

Turn 1:
########/####
.......B.G...
...........D.
#############
(dwarf flees)

Turn 2:
#############
.........X...
........B..D.
#############
(dwarf wants to approach but fears the Big Sword)

Turn 2:
#############
.........x/..
.........B..D
#############
(dwarf wants to approach but fears the Big Sword, so flees)
More things you could do with this element...

Room with rock golems in, and a closed door with a dwarf behind it.

Walk through room and kill golems, then go elsewhere and have to hit an orb that locks you out of the main room but lets the dwarf in. He runs in and fixes the golems, then runs out again.

Could do this with roaches + queen I guess though.

Also... fight a pack of golems with a dwarf on the other side. Try and get through to kill the dwarf so he doesn't keep resurrecting them. Use dead golems to lure him towards you then pounce, but watch out for the pack at your back.

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[Last edited by Cascade at 09-29-2005 08:37 AM]
09-29-2005 at 08:20 AM
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Sendy
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This sounds like one of the better suggestions around at the moment!
09-29-2005 at 07:42 PM
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Crazy Ivan
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icon Re: Dwarf (0)  
I like this suggested monster very much.

Suggested puzzles: kill golems in such way you manipulate the dwarf
->to kill serpents
->to prevent queens from spawning
->to prevent tar from growing
->to generically have the dwarf at a certain spot at a certain time

With a golemn you can create an obstacle so monsters can't get to you, with a dwarf around you could reuse the golemns.

Having mazes filled with golemns and dwarfs ...

I really want to see this happen.
And I also want a "begging" Smiley/Emoticon that i could have inserted here.


kind regards

Michael


10-04-2005 at 04:10 PM
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