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Caravel Forum : DROD Boards : Bugs : The first multi-level hold!
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krammer
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icon The first multi-level hold! (0)  
Okay, I have completed a mini hold - with two levels - attached to this post. It's not particularly exciting or difficult, but anyway, it's something for all of you lot who have finished all the existing holds and are twiddling your thumbs for something new to play. :)

Enjoy!

Edit: This version is impossible to complete - many, many apologies! Please download version 2 below.

[Edited by krammer on 07-05-2003 at 04:35 PM]

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"Oook!"
07-05-2003 at 10:19 AM
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acidwolf
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icon Re: The first multi-level hold! (0)  
For some reason i can't download the file it keeps trying to save as getattachment.php

Edit: Renaming it doesn't work either it just crashes when i try and import it

[Edited by acidwolf on 07-05-2003 at 11:08 AM]
07-05-2003 at 11:06 AM
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krammer
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Hmm. Same on my system. I'll try re-attaching the hold...

Nope, no difference. Oh well, looks like a forum problem so there isn't much I can do about it. Sorry. :(

[Edited by krammer on 07-05-2003 at 11:52 AM]

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"Oook!"
07-05-2003 at 11:50 AM
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Schik
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icon Re: The first multi-level hold! (0)  
My fault - I was changing a few things around on the forum last night and broke this. It's fixed.

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07-05-2003 at 12:43 PM
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eytanz
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icon Re: The first multi-level hold! (0)  
I still have a lot to go - it's an interesting, but tough hold. However, you really need to reconsider your checkpoint placement. I've seen several cases where checkpoints are placed just before long, tedious, but easy sections, and no checkpoints before sections requiring difficult timing or precise movements. Which means that if you die doing the difficult part, you have to go back and kill a million tar babies/roaches just to get to it, or navigate a small maze.

Examples:

Click here to view the secret text


Anyway, other than having to repeat annoying parts of the rooms, I really like some of the designs.

[Edited by eytanz on 07-05-2003 at 04:09 PM]

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07-05-2003 at 04:08 PM
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krammer
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File: winecellars2.hold (5 KB)
Downloaded 60 times.
License: Other
From: Unspecified
icon Re: The first multi-level hold! (0)  
Okay - just replaying some rooms and because I had to redrawthe lot from scratch two rooms had minor flaws which made them impossible. This version is now completely playable and has had some other minor tweaks.

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"Oook!"
07-05-2003 at 04:34 PM
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eytanz
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icon Re: The first multi-level hold! (0)  
Well, I've more-or-less completed the hold (I cheated, using the editor to skip 1S, which I'll get back to later). A few comments:

- Overall, nice hold. The first level is a bit uneven - it includes a relatively easy room (1E), and extremely difficult rooms like 1S and 1S1W, with the entrance and 1W falling in between.

- The second level is more balanced - all of it is about the same difficulty level.

- A question regarding 1S1W:

Click here to view the secret text


[Edited by eytanz on 07-05-2003 at 06:02 PM]

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07-05-2003 at 06:01 PM
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krammer
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icon Re: The first multi-level hold! (0)  
Yes, it's definitely possible. If you need a hand...

Click here to view the secret text


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"Oook!"
07-05-2003 at 06:18 PM
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