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Caravel Forum : DROD Boards : Bugs : Beethro won't stop snoring when DROD is minimised
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StuartK
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icon Beethro won't stop snoring when DROD is minimised (0)  
I'm not sure whether Beethro used to keep quiet when DROD was minimised. The music stops, but he continues snoring regardless.
06-26-2005 at 11:03 PM
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mrimer
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icon Re: Beethro won't stop snoring when DROD is minimised (0)  
StuartK wrote:
I'm not sure whether Beethro used to keep quiet when DROD was minimised. The music stops, but he continues snoring regardless.
I'm not able to reproduce this -- while Beethro is snoring, if I minimize the app, hit the Windows key, Alt-Tab to another application, then the snoring always stops. This is in both full screen and windowed modes. Can anyone else reproduce this problem?

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07-23-2005 at 09:46 PM
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Alneyan
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icon Re: Beethro won't stop snoring when DROD is minimised (0)  
I don't know if it is of any use to you, but I only hear Beethro snorting if he was already snorting before I minimised DROD; otherwise, Beethro will be silent once I get back to DROD (I am playing in windowed mode). I don't mind that behaviour, of course, but perhaps there is a connection with Stuart's noisy Beethro?

Erh, not quite: Beethro needs a few seconds before resuming his snorting sound, but he will again be heard snorting.

[Last edited by Alneyan at 07-23-2005 09:57 PM]
07-23-2005 at 09:54 PM
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StuartK
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icon Re: Beethro won't stop snoring when DROD is minimised (0)  
Sorry about the delay. I went away and came back a mere week later to an avalanche of unread posts, plus someone sneaky released *two* holds for the Smitemasters selection.


Two cases (or two aspects of the same one)

1. I wait for Beethro to start snoring, and he continues if I minimise the DROD task, or select another task. If this happens to me and not you, something specific about my system?

2. I minimise or switch away from the task, and Beethro begins to snore whilst DROD is minimised.


My soundcard is a Creative Soundblaster Live! 5.1 variant, with the latest drivers found on the Creative website.

A stab in the dark - could one of the tasks I have running in the background be interfering with DROD in some way? I've closed down pretty much everything apart from system tasks though, and I'm still getting the same behaviour...
08-02-2005 at 09:53 PM
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KevG
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icon Re: Beethro won't stop snoring when DROD is minimised (0)  
I have the same problem with Beethro snoring. Also, if I minimize DROD while it's on the main menu, demos will start playing and I can hear all the various sound effects. Music doesn't play and neither do voices.
08-03-2005 at 07:20 AM
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wmarkham
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icon Re: Beethro won't stop snoring when DROD is minimised (0)  
On a possibly related note, if I enter an empty room, wait for Beethro to start snoring, then exit into another empty room, he will continue to snore in the next room, but the face in the upper-left shows that he is alert. I think that this can work if the first room is not empty, as well, but it is less easy to get the timing right. Also, it appears that Beethro will only start snoring if the room was empty when he first arrived. Is that correct? Is that the way it is intended to work?

Weston
08-08-2005 at 03:31 AM
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mrimer
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icon Re: Beethro won't stop snoring when DROD is minimised (0)  
wmarkham wrote:
On a possibly related note, if I enter an empty room, wait for Beethro to start snoring, then exit into another empty room, he will continue to snore in the next room, but the face in the upper-left shows that he is alert. I think that this can work if the first room is not empty, as well, but it is less easy to get the timing right.
I'm making a change for 2.0.9 that should fix this.
Also, it appears that Beethro will only start snoring if the room was empty when he first arrived. Is that correct? Is that the way it is intended to work?
No, that's not exactly what it does. See CGameScreen::SetGameAmbience().

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Gandalf? Yes... That's what they used to call me.
Gandalf the Grey. That was my name.
I am Gandalf the White.
And I come back to you now at the turn of the tide.

[Last edited by mrimer at 08-08-2005 05:50 PM]
08-08-2005 at 05:50 PM
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wmarkham
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icon Re: Beethro won't stop snoring when DROD is minimised (0)  
mrimer wrote:
wmarkham wrote:
On a possibly related note, if I enter an empty room, wait for Beethro to start snoring, then exit into another empty room, he will continue to snore in the next room, but the face in the upper-left shows that he is alert. I think that this can work if the first room is not empty, as well, but it is less easy to get the timing right.
I'm making a change for 2.0.9 that should fix this.
I still get this behavior on a Mac build from CVS sources as of this evening. After investigating briefly, it seems to me that a call to
CRoomWidget::SetFrameVars(true, whatever)
may be needed upon room entry.
Also, it appears that Beethro will only start snoring if the room was empty when he first arrived. Is that correct? Is that the way it is intended to work?
No, that's not exactly what it does. See CGameScreen::SetGameAmbience().
Hmm. The (to me) odd behavior that I am noting here appears to be because CGameScreen::SetMusicStyle, where nDangerLevel is set, is only called upon tar stabs and room changes. Tar stabs increase the danger level, so I stand by my hypothesis that Beethro will only start snoring if the room was empty when he entered.

One additional minor quirk to report: For me, (on Mac; recent build) if DROD does not have keyboard or mouse focus (i.e., it is minimized, or in the background) at the time that Beethro falls asleep, I get the closing eyes and floating Z's, (bewheeze, bewheeze) but no snoring sounds, even after the application is active again. I suspect that the same is true on other platforms.

Weston

[Last edited by wmarkham at 08-09-2005 06:48 AM : added funny Xanadu reference]
08-09-2005 at 06:45 AM
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StuartK
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icon Re: Beethro won't stop snoring when DROD is minimised (+1)  
With 2.09 Beethro no longer begins snoring whilst DROD is minimised. He does however continue to snore, if he starts before minimising.

Oh wait. He just stopped. I think just the current sound file continues to play until it's finished. I guess that's OK...

After a little more experimentation, after bringing DROD into focus again, there may be a few seconds delay before Beethro begins snoring again. Cosmetic issues I guess, but the main problem is fixed.
08-09-2005 at 09:23 PM
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