Schik wrote:
This is already in the current development version, and will certainly be in the next release.
I believe you will be able to undo as many moves as you want.
Sorry to contradict you, Schik, but I\'m not sure if we will put undo into the game. Unlimited undo works when ENABLE_CHEATS is defined, but we undefine ENABLE_CHEATS for releases.
I don\'t really want to give people unlimited undos, because it encourages sloppy play and meta-gaming. Any save/restore/undo feature you add on top of the game can serve to distract from what is really fun. I know this is debatable.
Some kind of limited undo is reasonable. I don\'t like the idea of slowing down the die-and-restart sequence with an \"
Undo your fatal move?\"
prompt. This is the main place where people would want to use it. And it probably seems like a stupid question. \"
Of course I want to undo my move so I don\'t die!\"
But if you make the default behavior at deathtime undoing the last move, I think it makes things look weird. Beethro \"
dies\"
and goes right back to where he was a moment earlier, leaving the player wondering what happened. \"
Uhhhh... did the roach bite me and I stepped back? Did I lose hit points?\"
How about an optional safety feature that will prevent the player from making a move that will kill him? If you try to walk into a deadly square, a little skull will pop up on top of the square, your move will be canceled, and no new commands will be accepted for a few seconds (prevents a player from getting screwed up when they are entering many keystrokes together).
-Erik