StuartK wrote:
eytanz wrote:
It would probably be a pain to calculate the shape of a explosion that goes over some ortho squares and some regular squares.
I've got no difficulty imagining how the explosion would look for a variety of basic different configurations of orthos (there's nothing counter-intuitive about it) though it would depend on trusting the architect not to use the behaviour to excess, or in just plain random combinations (i.e. lazy design) Many other basic game elements can already be abused, but obviously this was not a reason not to implement them.
I wasn't actually thinking in terms of abuse of the player. More about extra processing load on the engine. But thinking again it's not really much of a problem.
The main problem of this suggestion is that, being a change to already existing elements, it may break existing rooms. Now, this isn't really a bug except in the sense that it didn't occur to anyone to implement this during the development period, so I'm a bit concerned about breaking peoples' holds based on it. Including, potentially, JtRH.
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I got my avatar back! Yay!
[Last edited by eytanz at 06-25-2005 01:04 AM]