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Caravel Forum : DROD Boards : Bugs : Bomb, arrow and rattlesnake behaviour (Bug or no bug?)
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pouzzler
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icon Bomb, arrow and rattlesnake behaviour (0)  
The room is 16th level 1N1E

**DO NOT LOOK AT THE IMAGE IF YOU DON'T WAN'T TO BE SPOILED**
(well.. this must apply to two people round here anyways who haven't already finished the game thrice, so look at it if you want.)


Is this a bug: http://magnien.net/damnsnakes.png ?

The migratory snake whose ankle I put a radio bracelet on won't explode when I put the obvious potion-dude whose real name I don't know right of the bomb, his sword pointing left.


PS: I just got that from the CVS

bool CSerpent::DoesSquareContainObstacle(
//Determines if a square contains an obstacle for a serpent. Unlike other monsters, the
//serpent CAN move onto a sword square, and CAN NOT move onto an arrow.


I didn't seem to find a "Rattlesnake.cpp", but I only browsed the CVS for five seconds, so how could my Rattling Snake get there?
06-12-2005 at 10:47 PM
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Doom
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icon Re: Bomb, arrow and rattlesnake behaviour (+1)  
Serpents can't move on arrows but rattlesnakes can. The rattlesnake in the picture doesn't die because the arrow is blocking the explosion effect.

And this potion dude (:D) is called a 'decoy'.

[Edited by Doom at Local Time:06-13-2005 at 10:29 AM: typo]
06-12-2005 at 10:59 PM
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schep
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icon Re: Bomb, arrow and rattlesnake behaviour (0)  
Also, I believe the CVS source is for Architects' Edition, which doesn't have rattlesnakes.
06-13-2005 at 01:44 AM
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pouzzler
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icon Re: Bomb, arrow and rattlesnake behaviour (0)  
Ah... this would explain it all, I guess. Thanks and sorry for this ignorant post, then.
06-13-2005 at 10:17 AM
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