leroy00
Level: Master Delver

Rank Points: 155
Registered: 09-30-2003
IP: Logged
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"Undo" while placing mimic/decoy/other returns to pre-step-on-potion turn (+1)
Since decoys (maybe other, I haven't finished JtRH yet) are static once placed, i.e. you have to have the correct orientation before placing them, I would like to have the "Undo" key return to the turn before stepping on the potion. (Admittedly, I've gotten kind of careless while playing and rely on the backspace a lot, but really only if I am doing a "brainless" sequence, i.e. massive slaughter of roach hordes or running from A to B in a maze of bombs, which is probably the main reason I am somewhat careless before stepping on an orange potion.) There would be a nice sideeffect of the change, though; it would take care of a minor inconsistency within the game: Since it is a turn-based game, placing a mimic/decoy/other should count as one turn, since monsters only move one space in that time period, and the "Undo" key should undo the placement entirely. As it is, each key-stroke during placement is counted as a separate move.
-leroy
[Edited by leroy00 at Local Time:06-07-2005 at 10:40 AM]
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You can hear happiness staggering on down the street -- footless, dressed in red.
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