Well, I just finished playing through this entire hold. Some comments...
First, the text when you select the hold in the Change Location screen says "
A huge underground cave system is discovered underground."
Needless to say, this is a bit redundant.
Room comments:
Click here to view the secret text
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1W: good puzzle, I liked it...dropping the red doors is easy, but the first time through I screwed myself at the mother and had to restart.
2W: pretty easy, and amusing. Nothing too special really, once you get the invisibility potion (i.e., right away).
1N 1W: pretty simple also. The wubbas didn't really help or hinder me much at all.
1S 1W: the second hardest room in the hold for me. That was a rough ride...I had to run around the room a bit until I could get them over the the 2-square wide area at the upper left, which let me kill a few at a time. I imagine it's possible without running around like I did, but it was tough.
1S: imposing, but not too bad. I enjoyed it.
2S: this will probably be a good room for players to optimize for high scores. I got cocky with the last goblin and had him right behind me as I killed the last mud babies, but fortunately I was able to get out.
1S 1E: kind of annoying that this room is impossible or not meant to be solved from the SW entrance. When I came back from the North it was pretty trivial, with the invisibility potion.
1N: the golems died so fast that the serpent barely had time to chase me before the brain died. But a good room.
1N 1E: took me a few tries to get the first 2 goblins, and you got me good with the spiders once too! But once I realized they were there it went pretty quickly.
2E: pretty simple imo...but the guards went down really fast, and the wubbas killed the serpents very quickly too. Always fun to pass a room quickly, especially compared with...
1E: this room was the last one I beat, because it was really pissing me off. I kept dying when I only had a few left. I would really appreciate some checkpoints on the trapdoors...just having the one right when you enter seems pointless. Yes, you can lure some of the golems out, although when I did that I got one stuck on the exit force arrow and so I had to restart. (And duh. I just realized I could have lured those guys out which would have saved me some trouble.) It's a good puzzle, and it felt good to finally solve it, but I still highly recommend a checkpoint.
Well, I liked what you have so far! Keep it up...it looks like it's on the way to a nice full hold.
Game on,
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"
He who is certain he knows the ending of things when he is only beginning them is either extremely wise or extremely foolish; no matter which is true, he is certainly an
unhappy man, for he has put a knife in the heart of wonder."
-- Tad Williams