eytanz wrote:
disallowing death would be really, really annoying;
It's also really, really annoying to be testing or proving solvability, and keep making silly mistakes and having to redo large parts of a room. If you could undo a move that caused you to die, that would be better than disallowing death. (Currently, with cheats enabled, you can't undo after you die - too late!).
Again, if using checkpoints in the editor would make the hold unsolvable - well, that's a really minor price to pay; why would you care about solving the hold you just built anyway?
It would just be silly to have it create invalid saved games (which I'm not even sure it would do... it just seems like it might?). Since yes, checkpoints would be great in testing, they should be enabled but not saved to your player database when you quit testing that room. Don't worry, Mr. Rimer will make everyone happy.
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The greatness of a nation and its moral progress can be judged by the way it treats its animals.
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Mahatma Gandhi