silver wrote:
Yes, Halph would make the sokoban and pin solitaire look a lot prettier
Would? More like does. But the most dramatic improvement is to the tilt-maze and green-blue-red maze.
The fact that all this was done without scripts is just as amazing to me as the original hold. How well implementing rules via Halph turns out depends a lot on the puzzle, though--- the tilt maze is now ludicrously simple, but the rolling block shows how ugly Halph's area can get with complicated states or rules.
As far as testing goes: I played through the whole thing without spotting any ways to circumvent the puzzles. I suspect it's possible to place 11 or 12 mines in the minesweeper puzzle by getting Halph to strike adjacent orbs quickly enough, but I don't think that could possibly be used to solve the room. Hmm, do you have some proof that leaving the bishop's chessboard always wastes more moves travelling than it might save cutting turns?
Dangit, now that my sword-direction script for triangular peg solitaire is working, I need to think about whether the room would be better using Halph.