Some comments :
Tutorial : Nice idea !
Level 1 / Entrance : Good mixed room ! I like the first mimic puzzle, but dislake the snake circle after it. Easy but needs some time. Ill give it a 6 (of 10)
Level 1 / 1E : Funny cursed orb, but is this room solveable ? I mean, I cant get to the 4 roaches due to the fact the cursed orb wont let me ! Sorry if I am just to dumb. If the room would work it would get a five
Level 1 / 1E1N : Popular trapdoor puzzle ! I have to devor 3 guards ? I see five... also mind your spelling (speaking guard). I also cant solve this room because I cant bump the queen up again and its unavoidable that shes falling down. Would be a 6.
Level 1 / 2E1N : Am I or Beethro a Machinegun ? Killing all those tar/mud babies is quite boring. Thanks for adding a scroll. I didnt knew this feature till now. This will give the room a bonus point. So 3+1, it is a four.
Level 1 / 3E1N : Ahh.. a room with seeps. Thanks for the orb, so I dont have to discharge the first eletric fence myself. The last "
visible"
seep combat was quite challenging.
Click here to view the secret text
×The supprise is well placed but what about a checkpoint before ?
All in all the room gets a six.
Level 1 / 2E: I was a little bit disappointed. A timeconsuming and easy room as a reward for cleaning all the tar in the room before ? Yawn ! Three
Level 1 / 1S2E: Easy room including a small puzzle Mimic that triggers bomb and makes tar clearable. But how to clean the tar 4x2 at the right ? Ahh... ! Got it. You really fooled me ! The room is easily solveable.. The room gets a seven because you was able to fool me !
Level 1 / 1S : Common staircase room. Whats the use of the middle passage and the faked one ? Looks good. Six.
Level 1 scores a 43/8 = 5,375 (Special Comment : Nice to see the story includes the last monsters cave)
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Level 2 / Entrance : Nice little efficiency problem which turns out to be easier than it looks like. Why the heck is there a additional mud babie in the corner, its cute but... anyway 5.
Level 2 / 1E : Original idea ! Medium room full of Orthos and tar clumbs spawning mud babies. That gives a seven.
Level 2 / 1W : Mixed room. The scrolls are fun but the last advice is wrong. Strike the orb one turn after the mother blinks is more correct. In conclusion a 5.
Level 2 / 1N1W : Trigger the fuse and press 5 till the roach dies ? Well this room has a bug ! You arent forced to follow the fuse. If this bug wouldnt be there you would get a 6 for the good concept.
Level 2 / 1N : Please add a grass layer before the tunnel thingy. However small puzzle..... ill give a six.
Level 2 scores a 29/5 = 5,8 (Special note : Themed level)
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Level 3 / Entrance : Funny, nice but pointless. Four
Level 3 / 1N : Pointlesser. Two
Level 3 / 2N : Less Pointless ! A real room again ! Contains a simple efficiency problem and a little explosion avoiding. Whats the use of the rattle snake pile ? Just killcount ? Not really great. The fuses in the middle looks nice. A five in the sum.+
Level 3 / 2N1W : I dont think its doable. Pointless, but looks neat. Three.
Level 3 / 2N2W : Crossroad. No puzzle or challenge in it. However I like authors to let the player decide where to go first. Have a four.
Level 3 / 1N2W : The start is timeconsuming. The start the fuse at the right time puzzle is Ok, but annoying if you fail. What about a checkpoint before. Five.
Level 3 / 2N3W : Medium difficulty. Goblin manipulation on trapdoors. Ok. Six.
Level 3 / 3N2W : Not tested yet.
Level 3 / 1E : Thanks for explaining the game. No puzzle.... Five anyway.
Level 3 / 1N1E : Easy to master if you do it the "
cheap"
way but funny to play when stopping random. I like Drod converted games with scripts. Well done ! Nine !
Level 3 scores (temporary) a 4,77 (Special Note : The included game against the mimic was most fun !)
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[Edited by MeckMeck GRE at
Local Time:05-26-2005 at 05:59 PM]