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Caravel Forum : DROD Boards : Architecture : The Monsters Cave 2 (The sequal to 'The Monsters Cave')
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sims5000
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File: The Monsters Cave 2.hold (72.5 KB)
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License: Other
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icon The Monsters Cave 2 (0)  
It's Out, it's out!

well, not yet :D

But, I have done

-->Level 0
-->Level 1
-->Level 2
-->Level 3
-->Level 4
-->Level 5
-->Level 6

[Edited by sims5000 at Local Time:05-09-2005 at 05:30 PM: Up. Num. 1]

[Edited by sims5000 at Local Time:05-22-2005 at 06:18 PM: Up. num. 2]

[Edited by sims5000 at Local Time:05-25-2005 at 08:27 PM: Bug fixed]

[Last edited by sims5000 at 06-25-2005 08:39 PM : Update]
05-08-2005 at 04:17 PM
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sims5000
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icon Re: The Monsters Cave 2 (0)  
Update!

Just to tell ya so you'd notice :D
05-09-2005 at 05:30 PM
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sims5000
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icon Re: The Monsters Cave 2 (0)  
Yet another update :D :D :D :D :D :D :D :D :D

Sumone Please reply
05-22-2005 at 06:19 PM
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MeckMeck GRE
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icon Re: The Monsters Cave 2 (0)  
sims5000 wrote:
Yet another update :D :D :D :D :D :D :D :D :D

Sumone Please reply

Downloading.... Playing....

Bug : I cant skip the Tutorial because the stairs finish the hold.
Bug : The other staircase also finishes the hold.

Suggestion : You could turn it annyone edit again or fix the stairs.

[Edited by MeckMeck GRE at Local Time:05-22-2005 at 06:28 PM]
05-22-2005 at 06:24 PM
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Hatlore
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icon Re: The Monsters Cave 2 (0)  
Yes. For some reason the hold ends after the training level.
05-23-2005 at 08:22 PM
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sims5000
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icon Re: The Monsters Cave 2 (+1)  
Ok, i fixed that & i made it any1 edit
05-25-2005 at 08:27 PM
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MeckMeck GRE
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icon Re: The Monsters Cave 2 (+1)  
Some comments :

Tutorial : Nice idea !

Level 1 / Entrance : Good mixed room ! I like the first mimic puzzle, but dislake the snake circle after it. Easy but needs some time. Ill give it a 6 (of 10)

Level 1 / 1E : Funny cursed orb, but is this room solveable ? I mean, I cant get to the 4 roaches due to the fact the cursed orb wont let me ! Sorry if I am just to dumb. If the room would work it would get a five

Level 1 / 1E1N : Popular trapdoor puzzle ! I have to devor 3 guards ? I see five... also mind your spelling (speaking guard). I also cant solve this room because I cant bump the queen up again and its unavoidable that shes falling down. Would be a 6.

Level 1 / 2E1N : Am I or Beethro a Machinegun ? Killing all those tar/mud babies is quite boring. Thanks for adding a scroll. I didnt knew this feature till now. This will give the room a bonus point. So 3+1, it is a four.

Level 1 / 3E1N : Ahh.. a room with seeps. Thanks for the orb, so I dont have to discharge the first eletric fence myself. The last "visible" seep combat was quite challenging.
Click here to view the secret text
All in all the room gets a six.

Level 1 / 2E: I was a little bit disappointed. A timeconsuming and easy room as a reward for cleaning all the tar in the room before ? Yawn ! Three

Level 1 / 1S2E: Easy room including a small puzzle Mimic that triggers bomb and makes tar clearable. But how to clean the tar 4x2 at the right ? Ahh... ! Got it. You really fooled me ! The room is easily solveable.. The room gets a seven because you was able to fool me !

Level 1 / 1S : Common staircase room. Whats the use of the middle passage and the faked one ? Looks good. Six.

Level 1 scores a 43/8 = 5,375 (Special Comment : Nice to see the story includes the last monsters cave)

===============================================================

Level 2 / Entrance : Nice little efficiency problem which turns out to be easier than it looks like. Why the heck is there a additional mud babie in the corner, its cute but... anyway 5.

Level 2 / 1E : Original idea ! Medium room full of Orthos and tar clumbs spawning mud babies. That gives a seven.

Level 2 / 1W : Mixed room. The scrolls are fun but the last advice is wrong. Strike the orb one turn after the mother blinks is more correct. In conclusion a 5.

Level 2 / 1N1W : Trigger the fuse and press 5 till the roach dies ? Well this room has a bug ! You arent forced to follow the fuse. If this bug wouldnt be there you would get a 6 for the good concept.

Level 2 / 1N : Please add a grass layer before the tunnel thingy. However small puzzle..... ill give a six.

Level 2 scores a 29/5 = 5,8 (Special note : Themed level)

===================================================================

Level 3 / Entrance : Funny, nice but pointless. Four

Level 3 / 1N : Pointlesser. Two

Level 3 / 2N : Less Pointless ! A real room again ! Contains a simple efficiency problem and a little explosion avoiding. Whats the use of the rattle snake pile ? Just killcount ? Not really great. The fuses in the middle looks nice. A five in the sum.+

Level 3 / 2N1W : I dont think its doable. Pointless, but looks neat. Three.

Level 3 / 2N2W : Crossroad. No puzzle or challenge in it. However I like authors to let the player decide where to go first. Have a four.

Level 3 / 1N2W : The start is timeconsuming. The start the fuse at the right time puzzle is Ok, but annoying if you fail. What about a checkpoint before. Five.

Level 3 / 2N3W : Medium difficulty. Goblin manipulation on trapdoors. Ok. Six.

Level 3 / 3N2W : Not tested yet.

Level 3 / 1E : Thanks for explaining the game. No puzzle.... Five anyway.

Level 3 / 1N1E : Easy to master if you do it the "cheap" way but funny to play when stopping random. I like Drod converted games with scripts. Well done ! Nine !

Level 3 scores (temporary) a 4,77 (Special Note : The included game against the mimic was most fun !)

===============================================================

[Edited by MeckMeck GRE at Local Time:05-26-2005 at 05:59 PM]
05-26-2005 at 04:22 PM
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sims5000
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icon Update (0)  
Update

-Level 4
-Level 5
-Level 6
06-16-2005 at 05:57 PM
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