cbemom wrote:
In the Killing Jar, if you exit 1N 1W before finishing the rest of the level, you cannot return - I don't remember that being a problem in the original
Oops, I introduced that bug when making changes so that the player no longer needed to run around the room before dropping all the trapdoors. I moved each red door up a square and got rid of some floor with force arrows which were no longer needed- I just forgot that some people may need to go back.
![:blush :blush](emoticons/blush.gif)
I've fixed this, new version of hold is in the original post.
I also made a small change to the script in Happy House 1N2W.
Click here to view the secret text
×Now Beethro makes a comment both if he successfully reaches the third orb in the course of solving the room, and if he solves the room without using the third orb.
Click here to view the secret text
×Glad you liked the guest. I wanted a little extra to happen if people managed to reach that comment area.
![:D :D](emoticons/grin.gif)
____________________________
And I can recall our caravel: a little wicker beetle shell with four fine maste and lateen sails,
its bearings on Cair Paravel. O my love, O it was a funny little thing to be the ones to've seen.
-Joanna Newsom "
Bridges and Balloons"