eytanz
Level: Smitemaster
Rank Points: 2708
Registered: 02-05-2003
IP: Logged
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The orb-banger (0)
This guy will basically be a (much) stupider version of the 'neather. A monster with no offensive capabilities, all it does is race from one orb to another and bangs it. It will not react to anything Beethro does.
When placed, it will be programmable like snakes/orbs - you'll have to select which orbs it will try to strike, and the order in which it will strike them. Then, it will just make its path from orb to orb, and bang them in order. If blocked from an orb (by a closed door/pit from a trapdoor/beethro in its path) it will skip to the next reachable orb (to avoid annoyance, perhaps it can't strike the same orb twice in a row? or maybe it's better if it can. Not sure). If it can't reach any orbs, it will stand still and wait for Beethro to kill it.
It should probably always have brain-level pathfinding skills.
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I feel this monster will allow for many interesting puzzles - many rooms could be designed around stopping it from getting to certain orbs, and other around allowing it to reach certain orbs. With careful orb/orb-banger placement, one could design rooms similar to level 25 rooms, without needing a complexly scripted creature like the 'neather.
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I got my avatar back! Yay!
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