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Caravel Forum : DROD Boards : Architecture : Blast Castle (A JtRH Hold, 100% Finished, Post bugs, comments now, will be added to holds list In 2 days time)
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sims5000
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File: Blast Castle.hold (432.7 KB)
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icon Blast Castle (+2)  
New Hold!

-Story

Your friend invites you around for a party, when you get there, it's not what you expect

-All Levels Finished

-All Rooms done

-Secret rooms have a funny picture in them

-Lots of bombs!!

Hope you like it :D :D :D :D :D :D :D :D :D :D :D

Update: Finished!!!





[Edited by sims5000 at Local Time:04-16-2005 at 09:14 AM: Update number 1]

[Edited by sims5000 at Local Time:04-16-2005 at 09:14 AM: Update number 2]

[Edited by sims5000 at Local Time:04-17-2005 at 05:09 PM: Update number 3]

[Edited by sims5000 at Local Time:04-21-2005 at 07:42 PM: Update Num. 4]

[Edited by sims5000 at Local Time:04-29-2005 at 08:14 PM: Update Num. 5]

[Edited by sims5000 at Local Time:05-03-2005 at 08:48 PM: Update num. 6]

[Edited by sims5000 at Local Time:05-03-2005 at 08:52 PM: Updtae num 7]

[Edited by sims5000 at Local Time:05-05-2005 at 06:47 PM: Update num. 8]

[Edited by sims5000 at Local Time:05-07-2005 at 12:40 PM: Update num. 9]

[Edited by sims5000 at Local Time:05-08-2005 at 10:03 AM: Update num. 10]

[Edited by sims5000 at Local Time:05-08-2005 at 12:07 PM: Update Num. 11]

[Edited by sims5000 at Local Time:05-08-2005 at 12:17 PM: Update num. 12]
04-13-2005 at 05:57 PM
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sims5000
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icon Re: Blast Castle (+1)  
Update:

Level 2- The Celler

Level 3- The Dungeon

Finished

Try the new version!
04-14-2005 at 08:02 PM
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sims5000
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icon Update! (+1)  
Update!

Level 4- A Sticky Mess

Tunnel problem in dont you just hate it... 4S

Done/Fixed

Try the new version!!
04-16-2005 at 09:16 AM
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MeckMeck GRE
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icon Re: Blast Castle (0)  
The first room (entrance) in a sticky mess is a little boring... killing all those tar/mud isnt difficult but annoying :-( . The other rooms are nice. ;-)

Go on ! :)
04-16-2005 at 03:35 PM
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sims5000
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icon Update- Number 3 - April 17th (0)  
Update!

-->Level 5 - The Tunnels
-->Levels changed to Deep Spaces and Iceworks

Try the new version!!
04-17-2005 at 05:06 PM
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MeckMeck GRE
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icon Re: Blast Castle (0)  
The update seems not to work.... It says its the same or an older edition and is ignored. For othere reasons :

Try starting implenting your storyline a bit better. The only thing I know is that a Tar Technican or the King makes jokes with me.

[Edited by MeckMeck GRE at Local Time:04-17-2005 at 05:40 PM]
04-17-2005 at 05:39 PM
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Tim
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icon Re: Blast Castle (+1)  
Well, it seems your holds have improved a lot! Okay, so there are a lot of scripting problems here in this hold, but the your rooms are getting better all the time. There's a lot of bugs in it, and it's not really a hard hold, but I can't really tell why I do like this hold. Maybe the characters.

Let's begin:
Click here to view the secret text

Overall: A fun and not too hard hold to play, if you fixed some problems with some of the rooms.

-- Tim

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04-21-2005 at 12:04 AM
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zZah
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icon Re: Blast Castle (0)  
Room 4S of 'Don't you just hate it' it is possible to acces the stairs that the character takes and finish the hold.
i assume that this was not intended.
I like the hold so far, my only complaint is the twisting and turning secret passages, these seem unnecessary to me, otherwise, nice work.

04-21-2005 at 02:50 AM
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sims5000
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icon Update Num. 4 April 21st (+1)  
Update

-->Fixed all problems (hopefully)
-->Level 6 - 1st Floor done
04-21-2005 at 07:40 PM
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techant
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icon Re: Blast Castle (0)  
Well I just got started. Just on level 1 and only partly done, but I wanted to make a few comments before I forgot.

I have only got the demo of JtRH but it is working fine. I figured this would be away to get familar with the game befor I got the full program. So, this is the first time I am facing some of these monsters.

I liked the pic on level 1, and the long trail of

twisting and turning secret passages

matched the pic. The only thing was I never like exits that do not go anywhere, like at the bottom of 2S2W and the top exit arrow of 1S1W.



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04-23-2005 at 04:55 AM
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techant
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icon Re: Blast Castle (0)  
As far as the on going debate as to if level 1 room 4S is solvable here are my thoughts:

(WARNING: Do not read the secrets if you don't want to get major hint and solutions)

If solving it requires that you enter through
Click here to view the secret text


If solving it requires that you enter through
Click here to view the secret text


If solving it requires that you
Click here to view the secret text


So if solving it has nothing to do with the problems I posted then I guess I will need a hint if I am gong to get passed this room.

:fun :fun :fun :) :( :w00t



[Edited by techant at Local Time:04-23-2005 at 11:53 PM: corrections]

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DROD RPG Released!! You must try it out it is Great!!
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04-23-2005 at 11:44 PM
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sims5000
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icon Update Num. 5 - April 29th (0)  
Update!

-->level 7: the second floor
-->level 10: the celler
-->level 11: the celibration
-->more scripting

Done/Fixed

Try the new version!

--__--__--__<><__--__--__:-)
04-29-2005 at 08:10 PM
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TripleM
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icon Re: Blast Castle (0)  
Both sets of stairs on the first level seem to finish the hold at the moment.
04-30-2005 at 01:10 AM
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SuperV
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icon Re: Blast Castle (0)  
You can kill the event (your enemy) in level "Duegons", in the room where are orange potions and force arrows and a roach queen.

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05-01-2005 at 11:17 AM
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bandit1200
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icon Re: Blast Castle (0)  
Can't get from 3S to 4S on level 1. I can't step off the door either S or SE.
05-03-2005 at 07:55 PM
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Banjooie
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icon Re: Blast Castle (0)  
If that's the room with OH GOD BOMBS, your problem is you're trying to go down on the left hand side of the door. Try the right hand side.
05-03-2005 at 08:32 PM
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sims5000
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icon Update: May 5th (0)  
Finished!!

--> level 9 - the tower

Done
05-03-2005 at 08:45 PM
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bandit1200
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icon Re: Blast Castle (0)  
Banjooie wrote:
If that's the room with OH GOD BOMBS, your problem is you're trying to go down on the left hand side of the door. Try the right hand side.

Hah!
Click here to view the secret text

05-04-2005 at 08:41 AM
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bandit1200
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icon Re: Blast Castle (0)  
As mentioned above by TripleM , both sets of stairs on the first level end the hold.

A Sticky Mess, 1S1E. The tar technician won't open the last yellow door so it's not possible to complete the room. The character is set to wait until Beethro reaches 35,20 but as that is where the door is, he can't get there.

I don't think players will be too impressed with the number of forced restores that you have built in.
05-05-2005 at 01:12 PM
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bandit1200
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icon Re: Blast Castle (0)  
The First Floor. One set of stairs ends the hold, the other stairs take you to the second Celler (sic), where both sets of stairs end the hold, so you can't progress beyond The First Floor.




05-05-2005 at 06:24 PM
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sims5000
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icon Update: May 6th (0)  
-->all problems + xtras done/fixed
05-05-2005 at 06:46 PM
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bandit1200
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icon Re: Blast Castle (0)  
The Second Floor. Both sets of stairs end the hold. I don't see how it's possible to get past the two eyeballs in the exit room.

The Roof. There's an empty unreachable room marked required and the exit room is required, so the blue door won't drop

05-05-2005 at 09:38 PM
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bandit1200
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icon Re: Blast Castle (0)  
The Tower. The exit room is marked required and it's behind blue doors so it can't be reached.

How do you kill the roach at the right hand side in The Tower, 1N2E?

I made a copy of the hold and altered the stairs and required rooms to make it playable. I couldn't kill the roach mentioned above, or the eyes mentioned previously, but overall it was an enjoyable little hold, not too difficult.

My main criticism is your use of dead ends which make you restore, and the fact that you can't get back through a number of rooms. In some levels, if you miss the secret rooms and decide to look for them after reaching the exit room, it means another restore. As the levels are quite small, it's probably no big deal, though I did find it frustrating at times.

Oh yeah, I nearly forgot, a number of rooms are in desperate need of check points, especially in The First Floor.

Everything I have reported back on would have been picked up by yourself, if you had played through your hold outside the editor.
05-05-2005 at 11:45 PM
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sims5000
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icon Update:May 7th (0)  
-->stuff bandit said
-->Hint for Tower 1n2e :
Click here to view the secret text

05-07-2005 at 12:40 PM
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bandit1200
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icon Re: Update:May 7th (0)  
sims5000 wrote:
-->Hint for Tower 1n2e :
Click here to view the secret text
You can't bring the roach south, and if you step further in, the first trapdoor drops and you can't open the door. So, unless I am missing something very basic, or I've misunderstood, it seems to me that won't work.

What about The Second Floor, Once east? I still can't see any way to get by those two eyes.

[Edited by bandit1200 at Local Time:05-08-2005 at 08:11 AM]
05-08-2005 at 07:54 AM
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MeckMeck GRE
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icon Re: Blast Castle (0)  
I played it till First Floor now. There are some funny pictures I already discovered ;). The annyoing tar technican is a funny idea.

--> "The Tunnels 1W" : Is it a bug or a feature that you can just camp at the point you entrance and then hack all roaches death ? So you dont need the tunnel-smiting technique which is really complexer.

--> "The Tunnels 2W" : You can first clean the room and then exit the old way by skipping the tunnel diagonally. Then reenter and drop the trapdoors wihout having to care about a roach queen.

--> "A sticky mess Ent." : is a quite boring room.

--> "A sticky mess Pictureroom" : After discovering I wonderd why there is no message. I checked in the editor. Its not marked secret.

--> "Dont justt hate it 4S" : There is a end hold stair you can reach.

--> "Dont justt hate it 4S1E" : You have to exit the room after conquering to remove the blue wall. You may uncheck requierd and replace the blue by a green wall.

--> "The Dungeons 2N" The last orb opens just the right upper gate, not the left upper.
05-08-2005 at 09:20 AM
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sims5000
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icon Update:May 8th (0)  
bandit1200 wrote:
You can't bring the roach south, and if you step further in, the first trapdoor drops and you can't open the door. So, unless I am missing something very basic, or I've misunderstood, it seems to me that won't work.
[quote/]

Click here to view the secret text


What about The Second Floor, Once east? I still can't see any way to get by those two eyes.

Fixed that

Fixed scripting


05-08-2005 at 10:02 AM
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bandit1200
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icon Re: Blast Castle (0)  
Duh! Sometimes things are so obvious, you can't see them. Thanks!

Hmm, I can't see what you fixed with those eyes. I still can't get by them, though going on what I missed with that roach, I could be missing something here too.

[Edited by bandit1200 at Local Time:05-08-2005 at 10:33 AM]
05-08-2005 at 10:23 AM
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sims5000
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icon Re: Blast Castle (0)  
bandit1200 wrote:
Hmm, I can't see what you fixed with those eyes. I still can't get by them, though going on what I missed with that roach, I could be missing something here too.

Click here to view the secret text

05-08-2005 at 11:42 AM
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sims5000
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icon Update: May 8th (0)  
--> stuff MeckMeckGRE said

Done/fixed
05-08-2005 at 12:06 PM
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